News & Rumours: Playstation 4/ Orbis *spin*

Discussion in 'Console Industry' started by patsu, Jan 23, 2013.

Tags:
Thread Status:
Not open for further replies.
  1. zupallinere

    Regular Subscriber

    Joined:
    Sep 8, 2006
    Messages:
    768
    Likes Received:
    109
    Well let's not forget Quantum Effects !! Starting with quantum vacuum fluctuations and superposition with help from Dirk Gently's Holistic Detective Agency and MS ESRAM designers we just don't know what could be done here :razz:
     
  2. zupallinere

    Regular Subscriber

    Joined:
    Sep 8, 2006
    Messages:
    768
    Likes Received:
    109
    From the bullet points.

    I guess since almost all of the bullet points related to noise I assumed that "ps3 levels at launch" had something to do with noise. Rereading I can see where I was mistaken :oops:
     
  3. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    I took features as actual features and apps, like BD playback and Netflix. I didn't read it as noise at all.
     
  4. BoardBonobo

    BoardBonobo My hat is white(ish)!
    Veteran

    Joined:
    May 30, 2002
    Messages:
    3,605
    Likes Received:
    541
    Location:
    SurfMonkey's Cluster...
    An indication of dynamic clocks? 1.6GHz to 2.75GHz!?
     
  5. Solarus

    Newcomer

    Joined:
    Jan 12, 2009
    Messages:
    156
    Likes Received:
    0
    Location:
    With My Brother
    or the indication that the more power used the hotter the chip gets which needs a faster fan speed to cool it.
     
  6. BoardBonobo

    BoardBonobo My hat is white(ish)!
    Veteran

    Joined:
    May 30, 2002
    Messages:
    3,605
    Likes Received:
    541
    Location:
    SurfMonkey's Cluster...
    That's a given. But it reads that, depending on the resources the game requires, the power consumption shall increase. What would drive the power consumption up other than increased clocks at that point?

    Of course the starting point might be 800MHz!!
     
  7. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,785
    Likes Received:
    12,697
    Location:
    London, UK
    I don't think so, surely a reference to extensive power gating deployed in the APU. I.e, a 2D game may run with a large number of GPU/CPU cores powered down and therefore draw less power than something like Uncharted 4.
     
  8. DuckThor Evil

    Legend

    Joined:
    Jul 9, 2004
    Messages:
    5,996
    Likes Received:
    1,062
    Location:
    Finland
    The 2.75Ghz mentioned in that FCC filing is the speed of the PS4's GDDR5 memory stated in DDR format (double data rate). Actual speed of that memory is 1.375GHz, double data rate is unsurprisingly 2.75GHz and the actual effective speed is 5.5GHz as GDDR5's effective speed is 4x the actual clock rate.

    That's all the 2.75GHz is or ever was. Obviously PS4 will see differing power draw figures depending on what type of game it has to run.
     
  9. Solarus

    Newcomer

    Joined:
    Jan 12, 2009
    Messages:
    156
    Likes Received:
    0
    Location:
    With My Brother
    even ps3 and 360 games power consumption changed depending on the game. it wasn't alot but it changed.
     
  10. scf

    scf
    Veteran

    Joined:
    Jun 10, 2012
    Messages:
    1,084
    Likes Received:
    239
    Location:
    Moscow
  11. scf

    scf
    Veteran

    Joined:
    Jun 10, 2012
    Messages:
    1,084
    Likes Received:
    239
    Location:
    Moscow
    [​IMG][​IMG][​IMG][​IMG]
     
    #3431 scf, Sep 24, 2013
    Last edited by a moderator: Sep 24, 2013
  12. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
    Most likely ~ 400MHz to 1.6GHz.

    One gaffer translated more from that article.
    "Secondary processor does not do encode/decode. There's a separate encoder/decoder. Secondary processor allocates work to it, controls the network traffic and I/O."
     
  13. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    Modern semiconductors, and GPUs in particular, feature a lot of power management features, if I run a game that does not feature much shader use, such as Skyrim, World of Warcraft and so on, even at very high rezzes such as 1440P, the fans on my GPUs don't spin up very high. However, boot up a Crysis or equivalent and they roar.

    Console games will work the same way. In comparison, current consoles aren't able to dial back their power use very much, so fans don't vary all that much in speed and/or noise.
     
  14. BoardBonobo

    BoardBonobo My hat is white(ish)!
    Veteran

    Joined:
    May 30, 2002
    Messages:
    3,605
    Likes Received:
    541
    Location:
    SurfMonkey's Cluster...
    Ah lots of answers! Dynamic clocks, gating, and micro management of the dilithium crystals. So nothing much to see really :neutral:

    @scf - The first picture from your second post has an extra " in the URL that breaks it!
     
  15. onQ

    onQ
    Veteran

    Joined:
    Mar 4, 2010
    Messages:
    1,540
    Likes Received:
    56
    Maybe the APU has boost mode that might take the CPU to 1.8GHz & the CPU to 900MHz.
     
  16. Gradthrawn

    Veteran

    Joined:
    Jun 18, 2006
    Messages:
    2,265
    Likes Received:
    84
    Location:
    Michigan
    It occurred to me that there's no direct record to HDD option. You get either the rolling 15 minute buffer (15 minutes as demonstrated in the latest screenshots) or you can broadcast for (presumably) as long as you want to a supported service. However, I haven't seen any indication of manually starting a locally saved recording and then manually stopping that session at a later point. That would be a nice option to have (IMO).
     
  17. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Why keep pushing for higher clock ?

    IMHO, it's more important for Sony to keep improving the software and network services, especially their dev workflow.

    It would be great if developers can change/experiment with new gameplay and visuals quickly. And still deliver stable and eye-popping games on-time.
     
  18. BoardBonobo

    BoardBonobo My hat is white(ish)!
    Veteran

    Joined:
    May 30, 2002
    Messages:
    3,605
    Likes Received:
    541
    Location:
    SurfMonkey's Cluster...
    I'm not that interested in higher clocks per se. I'd much prefer lower clocks and more stability (and less noise). But I was just interested in the possibility that Sony have put that feature in as it should be relatively low hanging fruit.

    As for the work flow issue, all the anecdotal evidence from various devs seems to say that Sony are leading the pack with their tools at the moment.
     
  19. XpiderMX

    Veteran

    Joined:
    Mar 14, 2012
    Messages:
    1,768
    Likes Received:
    0
    Special sauce!

    Or maybe, the power consumption shall increase until 1.6Ghz/800Mhz.
     
  20. Cyan

    Cyan orange
    Legend

    Joined:
    Apr 24, 2007
    Messages:
    9,734
    Likes Received:
    3,460
    That's some interesting info, as I am not into top of the line graphics cards for the PC nowadays. It seems to me that current PCs are much more energy efficient than they used to be, thanks goodness.

    In regards to a PS4 upclock, it might be possible, why not if it doesn't affect the hardware at all? Thing is that the new consoles are powerful enough, moreso as time goes on and we learn more about them. I agree with patsu that now that we know they are actually capable -which is a must for desktop consoles nowadays-, software and good services are the key. Any upgrade within the limits is always welcome though.

    On a different note, this is the new interface of the PS4.

    http://www.pushsquare.com/news/2013/09/familiarise_yourself_with_these_images_of_the_ps4s_interface

    [​IMG]


    [​IMG]


    [​IMG]

    More pictures in the previous link.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...