Funny enough last night there was a comercial for now you see me. It didnt once talk about bluray but only digital hd.
I have a 7.1 system and still need the lower quality stuff for when I'm just using the TV, like late at night or very early in the morning. The reverse is rarely true. Rather than have the user select audio packs and 2D/3D movie preferences, the console could just do this depending on how it's setup. If the user has set it up to work with just a 2D TV, there is no point downloading 3D movies and so on.I'm sure the people with 7.1 surround system don't want low quality stereo samples only. All the different quality assets, or certainly the highest quality which can be downsampled on install, have to be present in the distribution. The only solution to that is selective downloads where the player chooses which audio packs they want.
Right, but my point remains. Developers can't expect all drives connected to the Xbox One to perform like the internal drive, because they don't - despite the drive you have, connected to your PC, performing well.Those are all 2.5" mobile drives. They are hitting the limitations of the HDD's used and not the USB interface.
I wonder what they tell the devs about guaranteed performance for streaming assets in-game, how would they test a "worst-case" installation when doing the Q/A ?
They should probably put a disclaimer to gamers, like if you put something that is slower than the stock internal drive, you're on your own and it's unsupported.
Developers can't expect all drives connected to the Xbox One to perform like the internal drive, because they don't - despite the drive you have, connected to your PC, performing well.
I'm sure the people with 7.1 surround system don't want low quality stereo samples only.
There are probably security implications that Sony don't want to deal with with external unpacked game storage.
What about increased texture resolution? E.g. Rage 2 (all fingers crossed) with high res textures?
500gig is the 60gig of this generation.
I don't see it as any less secure than the internal drive, anyone can remove the internal drive and read it. The crypto certainly happens before data ever goes through either an USB3 or a SATA channel.
Maybe it's an issue with disk format, there's also the UI complexity, they have to ask where to install the games every time, then provide facilities to copy/move them, scan all drives to see where games are, allow the drive to be disconnected, choose where to install the games when on standby. They could always add this later, but there would need to be at least some gamers who want it.
I don't see it as any less secure than the internal drive, anyone can remove the internal drive and read it. The crypto certainly happens before data ever goes through either an USB3 or a SATA channel.
Maybe it's an issue with disk format, there's also the UI complexity, they have to ask where to install the games every time, then provide facilities to copy/move them, scan all drives to see where games are, allow the drive to be disconnected, choose where to install the games when on standby. They could always add this later, but there would need to be at least some gamers who want it.
The external usb hdd you can use with X1, you can run games from it, that is what we are talking about?
Penello confirmed that the USB 3.0 port is there for external storage, which can be used for everything the internal storage can be used for. That includes game installs and downloads
Does format the drive so you can not use it for anything else?
Or could it be also connected to the PC which has its own partition etc?
It's not just the bandwidth.
USB 3.0 has lower CPU overhead than USB 2.0, but still higher than SATA right ?
How big is the difference ?
There are probably security implications that Sony don't want to deal with with external unpacked game storage.
Those are all 2.5" mobile drives. They are hitting the limitations of the HDD's used and not the USB interface.
I regularly hit over 100 MB/s on my 4 TB 3.5" external USB 3 drive which uses a 5400 RPM drive. A unit that I purchased from Newegg for under 150 USD.
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USB 3.0 is just fine and can get pretty close to but not match native SATA.
That seems to indicate that the USB interface is not necessarily the weak link it's being portrayed as. (Although I could certainly believe it's still not as good as an all-SATA pipeline.)
I might go as far as to speculate that a fast 3.5" external USB 3.0 drive might outperform any 2.5" internal spinny drive that could fit inside the consoles we are discussing, and would cost you less as well. You are paying extra, and giving up performance, when you switch to that laptop form-factor. Of course an SSD would be faster still, and they fit more-or-less everywhere.
I'm also confused by all of the complaining about the inability to install games to an external drive (yes the PS4 still supports external drives for storage).
I personally like the option of putting an internal SSD or larger HDD with the option of using external storage for media purposes IF need be.
Not really.
Take a look here, for example. I have to use 2 links to illustrate the point because Techreport used to list CPU performance of all peripherals but over time they dropped the CPU utilization for SATA ports and then USB as well due to the numbers being so low as to be non-relavent anymore...
Older review showing USB 2.0 and SATA 2.0 as they dropped SATA CPU utilization for SATA 3 capable MBs. This just shows that it's generally the same, except for MSI who had a horrible USB implementation on their MB.
http://techreport.com/review/17598/a-look-at-asus-p7p55d-and-gigabyte-ga-p55-ud4p-motherboards/6
If you match up the MBs tested you'll see that depending on Motherboard maker and their implementation, CPU utilization is basically the same. Sometimes USB 2.0 is lower CPU useage and sometimes SATA 2 is lower CPU useage.
Here's something relatively newer showing USB 2.0 and USB 3.0 CPU utilization on AMD based motherboards.
http://techreport.com/review/21019/bulldozer-mobos-from-asus-and-msi-sabertooth-990fx-990fxa-gd80/8
Basically still the same as native SATA CPU utilization. And again, certain MB implementations are pretty bad.
With modern CPUs, APUs, and SOCs moving USB and SATA controllers onto the CPU/APU/SOC dies, the performance should be universally good. There will basically be little to no difference between native SATA and native USB CPU utilization.
It's only appreciably slower if you have an SSD drive that can max out SATA 3. That's where the data transfer limits come into play (6 Gb/s versus 5 Gb/s). Otherwise there isn't an appreciable difference in performance as long as the USB 3 and SATA 3 controllers are designed well. Early non-Intel SATA 3 controllers (Jmicron especially) were sometimes slower than Intel SATA 2 controllers. The same went for early USB 3 controllers.
In short, IMO, having the option of connecting an external drive is a Good Thing(tm), even if you, personally, don't plan on doing that.