News & Rumours: Playstation 4/ Orbis *spin*

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You can guarantee it will support that. ip4's demise will happen during the next-gen's lifecycle unless a miracle happens.
 
You can guarantee it will support that. ip4's demise will happen during the next-gen's lifecycle unless a miracle happens.

I have yet to work for even a large company that has made the transition in the States.
Parts of MS do use it internally, but even in those groups a lot of people disable it because of compatibility issues.
There is just way too much legacy code that is not IPV6 friendly in use in enterprises for it to happen soon IMO.
I have my doubts it will happen that quickly.
 
http://en.wikipedia.org/wiki/IPv6

IPv6 is intended to replace IPv4, which still carries the vast majority of Internet traffic as of 2013.[1] As of late November 2012, IPv6 traffic share was reported to be approaching 1%.

I am aware of companies and services supporting both IPv6 and IPv4 concurrently. Probably the safest way forward.

Shifty, you can find the high level benefits in the wiki link.

EDIT: This may be of interest...
http://www.worldipv6launch.org
 
What are the advantages for consumers if their consoles support IP6?

The biggest advantage would be the way in which packets are handled and the way in which MTU's can affect transmission. IPv6 basically handles this much better and practically removes the danger of fragmentation etc. This can result in much reduced latency and thus less lag.

I've just finished swapping over sections of our network to IPv6, mostly those used by guests in order to reduce the latency across the network. It works really well!
 
Just read a short on Edge with SCEJ Pres. Hiroshi Kawano, it was mostly about the Vita and evolution of connected services. But there was an interesting small section where they discuss the DVR features of the XBone.

Basically he said that they have plans for Torne and Nasne which he couldn't discuss but that they were going to reveal a variety of tricks they have up their sleeves towards the end of the year.

It would be cool if PlayTV was built into the European PS4 - not that I think it will happen but it would be cool.
 
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Only Black Tusk game is missing.
 
I have yet to work for even a large company that has made the transition in the States.
Parts of MS do use it internally, but even in those groups a lot of people disable it because of compatibility issues.
There is just way too much legacy code that is not IPV6 friendly in use in enterprises for it to happen soon IMO.
I have my doubts it will happen that quickly.

It will become the new 'millenium' bug thing, and it will be the next big IT project thing for 2014 and 2015. Most things released now support it, and I can't possibly imagine that anything that Microsoft or Sony bring out late 2013 isn't already IP6 ready. However, considering this list:

http://technet.microsoft.com/en-us/network/hh994905.aspx

... it looks like Microsoft is a little behind still on their Internet Services, and with Azure not being IP6 ready yet, it's clear that the next Xbox won't be able to start out with just being an IP6 only thing. ;)

But their desktop and server software has mostly made the transition, so I don't doubt their Internet Services are next and won't be long, and the addresses will factually run out, despite current efforts by many firms to cut costs by first optimising the current use of IP4 addresses.

More importantly, many important accountancy and business consultancy firms are warning their clients about IP4 exhaustion, and they will lead their clients (many large international firms) to IP6 preparation. This will also force Microsoft to keep up where they haven't (their biggest potential Azure customers, apart from Live, are also with these firms' clients). You can see some trend on this random Google link:

http://nav6.org/ipv6forum/home/certifiedlist.php?p=40&filter=5&limit=15

Also, note that most Mobile providers have already had to switch to IP6 to keep up with the huge increase of demand of addresses for mobile internet devices (smartphones, tablets). If you do things online that interact with mobile devices, using ip6 is going to be more efficient.
 
That's an odd list. I guess it's skewed, because MS requires publishing by MS studios?

Apparently both have over 40 titles in development, so we may also just not have seen nearly everything yet.
 
Please, don't focus on the versus aspect of what was posted and more focus on the PS4 items.
 
Dates for some titles are unknown but set to 2014 in the list. Also X180 mentions indie Below, while pd4 is missing 8 indie titles.

Microsoft Studios is publishing Below and 8 indie PS4 titles are not published by Sony. Yoshida mentioned 20 games from Sony Worldwide studios.

Dates are not final of course, Sony can announce 5 more 2013 games if they want to.
 
IPv6 is because we are running out or are out of IPv4. Europe is out, as a LIR you can get 1024 v4 addresses from RIPE still, I think, but new ISPs for instance will not get enough v4 addresses, to run a successful business.

So to cope with that they need all of the world to run v6 or they have to do some nasty tricks to share the few addresses they have like LSNAT/CGNAT. Now if they do that, then forget about portforwarding and P2P gaming in any meaningful way. PS360 NAT issues will be childsplay compared to what will happen then.
Its basically a big ass router/gateway that does NAT for all the ISP customers, which means there will be multiple customers sharing 1 address on the central router. So maybe each of the customers get a range of maybe 100 ports (its science/art to find the sweetspot, based on your customer base and traffic flows).
So if Xlive/PSN needs a specific port forwarded to the console, then that sucks. Because if you got 1000 customers sharing 1 ip address and PSN/Xlive needs port 1337 to be forwarded to the console, then only 1 out of a 1000 will be able to have that port forwarded......

As for v6 being better, well they have tweaked the IP header so the routers should have to lockup/parse less stuff and routing tables are more sane/less fragmentet, but I this is changing with higher level adoption of the protocol. So its not sure that will be an advantage that will keep for ever.
The big gain in addition to more addresses, is no NAT, another drawback, there is no such thing as UPnP finalized yet for v6. So if you got a Firewall between your console and the internet, you will have to manually open the correct ports for your console.

PS Sony/MS if you need somebody to help out with why and how and when for doing IPv6, gimme a call :D
 
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