News & Rumours: Playstation 4/ Orbis *spin*

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People like jeff_rigby would dive into it.

Fixate on random words and copy paste pages from slides they find on the internet that happen to use the same word because quantity trumps any attempt at understanding context or meaning, add some mspaint arrows to highlight the time cube, and reference patents from a billion years ago?
 
Yes, those are his weaknesses. He has his strength in digging up stuff. In essence, his GoogleFu is stronger than mine, and he has more time. I remember he also went through detailed change logs. :) Others can do a more objective and realistic evaluation should he dig up relevant material.

No one is perfect. Over time, jeff_rigby may get better too.

This is only a forum.
 
Hm ? Which IPMI are you talking about ?

http://www.ish.com.au/blog/ipmi-and-freebsd

IPMI and FreeBSD

...

Intelligent Platform Management Interface (IPMI) is a remote system administrator’s dream, this facility can either come in the form of an add on card (PCI or the like) or we are now begining to see versions that are built into the BIOS. IPMI gives you another Network Interface port on the back of your server which you can access independently away from the machine so that in the case of failure (hard lock, kernel lock, etc) and unavailable remote access, you can directly query the BIOS and power systems via a web interface or utility so that you can check the logs or power cycle your system.

For FreeBSD and Linux users, to access the IPMI features you will either need a DHCP server on your network so you can use the software that came with it to scan for IPMI or you can use ipmitool. ipmitool is a utility primarily developed for Linux but theRE is a FreeBSD port which is mostly functional and you can then query the IPMI directly and change its settings. In our environment, we do not have a DHCP server but to set IP’s manually we are required to set up using this tool. To install ipmitool on FreeBSD complete the following:

If this is the IPMI in the photo, it sounds more like a devkit feature (for debugging low level stuff). You can use IPMI before and after the OS is fully loaded.

Other low level debugging aid like dtrace should be available in FreeBSD 9.0 also.
FreeBSD 9 pretty much confirmed that they are using clang, llvm as compiler.
 
It's a very old build of the OS, one that I believe never ran on the current devkits, so I wouldn't read too much into what's on screen.
 
Does it mean you're running FreeBSD 10 now ? :devilish:

Edit: Most recent production release is 9.1 (Dec 2012). Should be pretty close ?
 
If this is the IPMI in the photo, it sounds more like a devkit feature (for debugging low level stuff). You can use IPMI before and after the OS is fully loaded.

Other low level debugging aid like dtrace should be available in FreeBSD 9.0 also.
FreeBSD 9 pretty much confirmed that they are using clang, llvm as compiler.

Yep - could be. I was just wondering if the IPMI framework could have been extended to provide an interface between the kernel and the mysterious "secondary processor".

Probably not, but other than that, those are some seriously boring pictures :(.
 
Nah... It looks like a system management interface rather than a low power run-time. IPMI may only run on devkits or perhaps PS4 servers.

The secondary processor may need to manage the Southbridge directly.
 
Star Wars Homage ?

IMG_1519.jpg
 
After the flop of Vita, I say good for them! Would be an amazingly strong start for a new generation and a very healthy market revitalisation for the whole industry. Aiming for slightly more conservative specs could be very beneficial and a smarter choice than a monster machine.
 
I heard somewhere else (can't find it right now) that their supply chain is at about 1 million units a month right now. Assuming they launch in November, that puts it at around 5 million additional units before launch. I think the 16 mil is still to high, but I wouldn't put 8 mil out of reach.

I also don't know that I think they can sell that many right away though.
 
I think they'll try to launch in Oct and beat MS by a month or so. No reason not to if they've got good supply. And the remaining factor is level of quality on the software.
 
I heard somewhere else (can't find it right now) that their supply chain is at about 1 million units a month right now. Assuming they launch in November, that puts it at around 5 million additional units before launch. I think the 16 mil is still to high, but I wouldn't put 8 mil out of reach.

I also don't know that I think they can sell that many right away though.

Diginfo reported that parts for PS4 will start flowing in mid July, with full production being achieved in september [1 million units per month]. Xbone parts will start arriving later.
 
Diginfo reported that parts for PS4 will start flowing in mid July, with full production being achieved in september [1 million units per month]. Xbone parts will start arriving later.

That makes more sense to me than the other numbers floating around. That would put them at around 4-5 million by the end of the year, and ~3-4 million for a November launch. That seems more reasonable to me for a launch period.
 
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