I just find the responses interesting considering you haven't tried it hands on. You can't possibly make an opinion or judgement without having tried it.
We see how it's being controlled in the movie currently, it's not the way we play ANY other kind of FPS, it slows your responses at that turning speed...
How, again, are we unable to comment on what we can plainly see?
The telling point, as I mentioned earlier, is if that is the
only way to control the frame of view. The Wii certainly has plenty of options and the ability to make it much better.
(I've just noticed I have ceased to call it the "Revolution" and accepted the new branding. 'tis a sad day...
)
And yet, the control system for the Wii isn't just a lightgun. So what exactly is the point you're trying to make?
That is precisely the point. It
isn't just a light-gun, and yet we can see that the control method being used in that Red Steel demo is plainly
worse. And trust me, I've played plenty of Dead Aim to know just how much more I'd hate THAT control scheme that Dead Aim's.
While I'm sure Red Steel has a lot more variety of action,
that control method is plainly worse.
Plainly.
You bring up an interesting point regarding the DS, though:
My impressions and opinions before owning the DS were a complete 180 to when I actually got my hands on one a couple of weeks ago.
It's also my experience that the DS's touchpad-control methods in general (when used to control camera movement and character-positional), are decidedly lackluster. I continually find myself going back to the D-pad because developers' "using the touch-screen as an analog control" efforts so far have been painful. For aiming? Spot on. Otherwise... -_-
That doesn't make me think the Wii's is going to be impressive right out of the gate either, and if that Red Steel control method is all they're going to go with... my indications have more basis in reality. (After all, Red Steel is one of the titles Nintendo has been really showing off.)