Not impressed at all, looks like N64 graphics and gameplay. Totally outdated look and feel.
But this is my opinion only.
You criminally overstate the power of the N64
Not impressed at all, looks like N64 graphics and gameplay. Totally outdated look and feel.
But this is my opinion only.
OMG RedSteel looks hard as hell to control. My PS2 controller would work better.
Who says they didn't notice?
Try this. Grab a TV remote, hold it in your hand like the Wii controller, and then simulate playing the tennis game for 15 minutes. I doubt Nintendo failed to notice how your arm feels after doing that, they simply didn't care.
Who says they didn't notice?
Try this. Grab a TV remote, hold it in your hand like the Wii controller, and then simulate playing the tennis game for 15 minutes. I doubt Nintendo failed to notice how your arm feels after doing that, they simply didn't care.
Between a $300 console showing Gears of War, and a $250 console showing that Pilotwings, people are very likely to notice the difference, and see those Wii graphics as noticably inferior.
[Moderated]
Also worth checking out...
http://www.gccafe.com/e3/2006/wii/excitetruck_e32006.wmv
http://www.gccafe.com/e3/2006/wii/sonicwf_e32006.wmv
Both show the complete level which AFAIK hasn't been shown in a video before.
And you know this because you've played with the Wii controller...... when?
I can simply watch the screen. And I've heard how you are supposed to control this game. To turn around you have to point the gun to the side of the screen and .5 seconds later the player will turn.
I just hate it. And I don't think it will be better than a PS3/Xbox 360 dual analog controller for FPS games.
mckmas, dual analog is dead in the water for FPS' without the obligatory aiming aids. a light-gun-type controller is next best thing after a mouse, bar a major control scheme screwup. not to mention it's an overall more realistic feel when you get to use something that you can actually aim with.
from my experience (countless hours at HOTD2 with a gamepad and a small fortune at the arcade version with a light gun) nothing beats a pointer-type controller for an intense shooter. yes, something can always ruin the experience even with the better scheme (decalibration, inadequate sensitivity, awkward controller attachment and what not) but i think that overall we can expect plenty of good-experience shooters on the wii. but let's wait and see.
How many lightgun shooters have you seen with an easy to use freelook? I've never seen a single one. Yeah, the aiming is easier, but movement tends to be 2D rather than 3D. It harkens back to the mid-90's gameplay of Doom.
One point.
Dual analog has one huge advantage. Free look.
And it's pretty easy to see that shortcomming in the Red Steel video. You've got one controller for movement, one for aiming, and apparently the "Free look" is like Metroid where you have to depress a button to look instead of aiming.
How many lightgun shooters have you seen with an easy to use freelook? I've never seen a single one. Yeah, the aiming is easier, but movement tends to be 2D rather than 3D. It harkens back to the mid-90's gameplay of Doom.
and the question is, how much of a problem would that pose when implemented properly (remember the ubisoft guys comments that they were still working on it)?
FWIW, from all the MP3 footage from E3 i've seen, there were generally two categories of people who played there: those who were doing fine with the control scheme (be they 'seasoned' MP3 players, or agile hardcore gamers - it doesn't matter), or complete virgins to the new scheme apparently without prominent motor skills.
now, while the former group are of little interest here, the latter actually exhibited one very interesting trait - they would all start up pathetically, but by the time the player would reach the outside open platfom with the pirates squad and pirates troop carriers, she whould have gotten more or less to grips with the control scheme.
now, knowing the effort it took me to get at ease with the original MP1's dual analog scheme (regardless of how ingenious it might have been) and also how much it took me to get to grips with halo's controls, i'd say i'm not overly worried about the new control sheme. anyhow, i plan to try it out first-hand as soon as possible. expect feedback.
none. all lightgun shooters i've seen have had a sole lightgun as a control device. which, as much as we know, is not the case with wii.
The problem with keeping the crosshair at the center of the scene is that you have no practical way to simulate picking up your mose and putting it back at the center of the pad.
And you'd be in the counter intuitive position of physically pointing way over to your right and aiming at the dead center of your vision.
That's you. As for me, I came to grips with Metroids controls easily enough, but I hated them and it definitely took away from my enjoyment of the game. Enough so that I stopped playing after the first hour and never played it again.
powderkeg, how you can say that you came to grips with a control scheme but at the same time you hated it to point that you dropped the game after an hour is beyond me. mind you, we're speaking of a game that apparenly had some though put in its controls, given how many milions came to grips with those and were ok with them.
It's called "pressing a button to re-center." (Of course the Wii is low on buttons, so it could also be a "press and hold" or "button-tap pattern.") Other games are certainly going to NEED it (on the PS3, too), so I don't see why Red Steel shouldn't bother. The current control scheme looks rather obnoxious. (Unless you're on rails like a regular light gun game. ...which you're not.)The problem with keeping the crosshair at the center of the scene is that you have no practical way to simulate picking up your mose and putting it back at the center of the pad. And you'd be in the counter intuitive position of physically pointing way over to your right and aiming at the dead center of your vision. I think they just need to fine-tune the system they have. They need to allow you to seriously crank up the turn speed.