Most of you see it from the wrong perspective, and are too biased to see what this engine really is capable of and what places it ahead of the competition.
Just to start, Reality was the first engine to utilize virtual displacement (parallax) mapping, moreover, the first engine using PRT to this degree (which is superior to static lightmaps, period). None of the top-tier engines supports a day/night cycle, and now I'm just talking about features. And this all on current mid-range hardware.
What makes this engine superior to Doom 3 is that it does at least the same, scaled from indoors to large outdoor environments, while Doom 3 was oriented at indoors only. If you want to know what else Reality does compared to other engines,
http://artificialstudios.com/reasons.php
Moreover, it seems most of you don't have any idea what Reality enables you to do as a game developer. You set up your prefabs in Max or Maya, and export it to their WYSIWYG editor, with a good shader building interface implemented into it. Moreover you're able to control the basic physics in it, and the most outstanding feature, networked level editing!
Quote from
http://artificialstudios.com :
Edit AND play levels in realtime with other artists, with all content being managed on a centralized server keeping everyone up to date. Anyone else joins and they will receive the latest in-progress version of the level.
Also implemented in the editor is a VoIP application.
Here's a shot to get an idea what the editor looks like, more can be found on the dev portal of Reality.
Tutorials concerning the tools can give you a slight idea how Reality's tools work, they can be found at the
Developer Portal.
Artificial Studios is a studio that came out of nowhere, has no current funding (all employees are actually volunteers and doing this next to their job/study!), and no reputation, I don't see any reason to turn down on them this way. Ever tried to compete with the big guys like Epic who have the money to hire the best artists of the world, and over 25 of them?
Those textures in the Mansion aren't Humus', they are freeware. Backgrounds on that story can be found
here, the Lead Programmer of Reality even comments on the case.
Art is pretty good, surely not perfect or mindblowing, but I don't see anything that's ugly or what-so-ever, you guys must be too spoiled to see that overall, there's nothing wrong with it.
Their evaluation kit has been available for quite a while now, here you can request one:
http://artificialstudios.com/contact.php
All this taken in mind; I think Reality Engine is a competitive, and especially a cheaper engine compared to all engines aimed at current and next-gen hardware.