New RE4 (PS2) gameplay trailer

http://ps2.ign.com/articles/653/653900p2.html

Resident Evil 4: Separate Ways
An in-depth preview of the unseen horror that awaits in Ada's exclusive PS2 side-story.

The key set-piece of the new section is the added battleship environment that has been whispered about since this new section was announced. We can't yet share with you screens showing what this new section looks like, but trust us when we say that this was built to impress. Fully showing off the capabilities of this PS2 engine (only a couple of sections had a slight framerate chug, and Capcom's reps expect this to be evened out with the final version), the stage features a massive gameplay environment that is packed with pools of shadow and shafts of light. While most of the environments in the game are stitched together with short loadtimes between areas, this environment is presented as one entire zone, with virtually no loading in the whole intense chapter.

... !!!
 
joe75 said:
http://ps2.ign.com/articles/653/653900p2.html

Resident Evil 4: Separate Ways
An in-depth preview of the unseen horror that awaits in Ada's exclusive PS2 side-story.

The key set-piece of the new section is the added battleship environment that has been whispered about since this new section was announced. We can't yet share with you screens showing what this new section looks like, but trust us when we say that this was built to impress. Fully showing off the capabilities of this PS2 engine (only a couple of sections had a slight framerate chug, and Capcom's reps expect this to be evened out with the final version), the stage features a massive gameplay environment that is packed with pools of shadow and shafts of light. While most of the environments in the game are stitched together with short loadtimes between areas, this environment is presented as one entire zone, with virtually no loading in the whole intense chapter.

... !!!

Nice! I missed out on RE4 on the GameCube but i'm almost sure that i'll be getting it when it hits the PS2. Sounds like Capcom really went all out with this, i'm pleasently surprised. Also, i'm going to read back on this trhead....but was there confirmation on Widescreen+Progressive Scan support? I have a strange feeling I asked that already though.

EDIT: Ha! I did ask that question, but it wan't confirmed by Capcom. I really hope it is...
 
BlueTsunami said:
....but was there confirmation on Widescreen+Progressive Scan support? I have a strange feeling I asked that already though.

EDIT: Ha! I did ask that question, but it wan't confirmed by Capcom. I really hope it is...



www.gamereactor.dk

"The PS2 version supports progressive scan, true widescreen and Dolby Pro Logic II surround sound" /translated from the game test/


ps2.ign.com

"Textures are generally sharp, crisp and colorful, and although our previewable build did not allow us to test the game in the new Progressive Scan mode, the switch to true 16x9 widescreen picture (from the original's letterbox-only display, which had to be stretched to fill HDTV screens) makes for a powerful experience on HDTV screens. The PS2 game is capable of displaying hoards of enemies at a time, filling rooms with cunning villagers and horrific beasts."
 
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mckmas8808 said:
You gotta be kidding me. *shakes head*
it's bad enough that re4 is a mindless action romp with a resident evil twist. i know people is gonna be mad at me for saying this but...re4 is a compilation of the following games: tomb raider, jak and daxter, god of war, silent hill2, half life2, house of the dead, and ofcourse mgs3. and you people call it the greatest game? the puzzles are very old, the same traps as found in tomb raider and jak1. boat level is very similar to the level in half life2. shooting enemies is ripped from house of the dead and mgs3. the monster idea is stolen from silent hill. quick button input could have been from god of war. and the communication radio, eating food, active cinemas, killing animals, finishing moves and shooting body parts are blatantly ripped from mgs3. and the only thing good about the game's graphics are the water parts.

i really sorry but thats what i think about it. then it has been downgraded badly for ps2. whats the use of getting it?
 
pixelbox said:
it's bad enough that re4 is a mindless action romp with a resident evil twist. i know people is gonna be mad at me for saying this but...re4 is a compilation of the following games: tomb raider, jak and daxter, god of war, silent hill2, half life2, house of the dead, and ofcourse mgs3. and you people call it the greatest game? the puzzles are very old, the same traps as found in tomb raider and jak1. boat level is very similar to the level in half life2. shooting enemies is ripped from house of the dead and mgs3. the monster idea is stolen from silent hill. quick button input could have been from god of war. and the communication radio, eating food, active cinemas, killing animals, finishing moves and shooting body parts are blatantly ripped from mgs3. and the only thing good about the game's graphics are the water parts.

i really sorry but thats what i think about it. then it has been downgraded badly for ps2. whats the use of getting it?

oh boy.
 
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