http://ps2.ign.com/articles/653/653900p2.html
Resident Evil 4: Separate Ways
An in-depth preview of the unseen horror that awaits in Ada's exclusive PS2 side-story.
The key set-piece of the new section is the added battleship environment that has been whispered about since this new section was announced. We can't yet share with you screens showing what this new section looks like, but trust us when we say that this was built to impress. Fully showing off the capabilities of this PS2 engine (only a couple of sections had a slight framerate chug, and Capcom's reps expect this to be evened out with the final version), the stage features a massive gameplay environment that is packed with pools of shadow and shafts of light. While most of the environments in the game are stitched together with short loadtimes between areas, this environment is presented as one entire zone, with virtually no loading in the whole intense chapter.
... !!!
Resident Evil 4: Separate Ways
An in-depth preview of the unseen horror that awaits in Ada's exclusive PS2 side-story.
The key set-piece of the new section is the added battleship environment that has been whispered about since this new section was announced. We can't yet share with you screens showing what this new section looks like, but trust us when we say that this was built to impress. Fully showing off the capabilities of this PS2 engine (only a couple of sections had a slight framerate chug, and Capcom's reps expect this to be evened out with the final version), the stage features a massive gameplay environment that is packed with pools of shadow and shafts of light. While most of the environments in the game are stitched together with short loadtimes between areas, this environment is presented as one entire zone, with virtually no loading in the whole intense chapter.
... !!!