Does anyone know if the PS2 version of RE4 will be in Progressive scan and Widescreen? If it is...i'll be very happy.
darkblu said:ok, so the PRL (plaga removing rifle) does change the gameplay style, and considerably at certain moments. unfortunately not for the better, IMO, if they actually keep the environment and encounters true to the original*. so aside from that, what would make a person who has the gc version go get the ps2 version?... note that i'm not dissing the ps2 port or anything, i'm just trying to decide for myself whether i want the new re4 beside the original or not - as i can always take some more re4, especially with some special sauce ; ) now from that article it seems there won't be any more gameplay time with ada (that ada report will be more of a documentary thingie).
BlueTsunami said:Does anyone know if the PS2 version of RE4 will be in Progressive scan and Widescreen? If it is...i'll be very happy.
link?joe75 said:plus new mission for Ada Wong
darkblu said:link?
darkblu said:thanks for the heads-up, joe, it seems there will be some extra sauce, after all.
btw, the official campcom's re4@ps2 site
darkblu said:thanks for the heads-up, joe, it seems there will be some extra sauce, after all.
btw, the official campcom's re4@ps2 site
LunchBox said:thank you joe75 for the links...
great read for me!
PC-Engine said:BTW anybody know how to acquire the Hand Cannon in RE4? I've beaten the game twice got the Chicago typewriter and Infinite Launcher and Matilda but no HC. I read that you have two ways of getting it. The first is beating the Mercenaries mission with 5 stars on all stages and the second is beating the game twice. I've beaten it twice but no HC.
Q: How difficult was it to port the code over from GameCube to making it work well on the PlayStation 2?
A: It was actually very difficult. For a normal port we actually spent more time and money than usual in order to get this to look just right.
Q: What was the most difficult aspect? Was it the graphics, the sounds, the controls?
A: The most difficult part for the PlayStation 2 was probably the space and recreating that. The original concept for the GameCube involved wide areas with lots of enemies and that was the hardest part to get right on the PlayStation 2. At first we were thinking we’d have to divide the areas up or come up with some technique like that in order to recreate the feeling of space, but actually as we worked on it we were able to get the compression technology up enough where we could actually keep it just like the GameCube version. And keep that same feeling of space.
Q: Was there anything that you could simply not bring over from the GameCube version?
A: There was one spot that they did have a little bit of difficulty with and you may or may not notice that. I think that the player might not actually notice that. For everyone out there I want everyone to try the PlayStation 2 version and see whether or not they can tell the difference between it and the GameCube. I think that the people who are playing the PS2 version won’t see or feel that much of a difference between this and the GameCube version.
Link
Phil said:Quite frankly, after watching the gameplay trailer - I must say Capcom has done an exceptional job - much better than anyone would have expected, after all, this being Capcom and there PS2 trackrecord isn't too groundbreaking (sans Onimusha 3).
Can't say if I'm going to get the port though. Call me one of the BioHazard fans from the PSX era that got burned by Capcoms move to go GameCube exclusive and did not buy a GameCube... I might change my mind though - depending on how well the game is received, if the framerate is okayish and the controls playable.