New RE4 (PS2) gameplay trailer

Does anyone know if the PS2 version of RE4 will be in Progressive scan and Widescreen? If it is...i'll be very happy.
 
darkblu said:
ok, so the PRL (plaga removing rifle) does change the gameplay style, and considerably at certain moments. unfortunately not for the better, IMO, if they actually keep the environment and encounters true to the original*. so aside from that, what would make a person who has the gc version go get the ps2 version?... note that i'm not dissing the ps2 port or anything, i'm just trying to decide for myself whether i want the new re4 beside the original or not - as i can always take some more re4, especially with some special sauce ; ) now from that article it seems there won't be any more gameplay time with ada (that ada report will be more of a documentary thingie).

I'd like to go and pick up a GC+RE4, but right now it would be cheaper for me to just pick the PS2 version. I had a friend who saying how bad RE4 looked on PS2, but I think he was exaggerating. The graphics look pretty decent, I mean its running on 5 year old hardware....its not like expect them to add any upgrades in that area.
 
BlueTsunami said:
Does anyone know if the PS2 version of RE4 will be in Progressive scan and Widescreen? If it is...i'll be very happy.

... yes,a true widescreen,a prog. scan,and a new weapon plus new mission for Ada Wong.
 
darkblu said:
thanks for the heads-up, joe, it seems there will be some extra sauce, after all.

btw, the official campcom's re4@ps2 site

... I´m ready for the PS2 version,but really waiting for something much better ..

ico21mx.jpg


... a free roaming poem.
 
Quite frankly, after watching the gameplay trailer - I must say Capcom has done an exceptional job - much better than anyone would have expected, after all, this being Capcom and there PS2 trackrecord isn't too groundbreaking (sans Onimusha 3). :oops:

Can't say if I'm going to get the port though. Call me one of the BioHazard fans from the PSX era that got burned by Capcoms move to go GameCube exclusive and did not buy a GameCube... I might change my mind though - depending on how well the game is received, if the framerate is okayish and the controls playable.
 
the only new weapon we know about for sure so far is the plaga removal laser 412, or PRL412. seems rather disballancing to me but hey, i can always refrain from using it : ) if i get the ps2 version, that is. but that extra ada playtime seems rather tempting..
 
my only problem with re4 on ps2 is the lack of fingers. and then there's the less detailed faces for the npc's. i hope, oh i hope they fix this. im sure they can with some l.o.d.
but anyone here thinks mgs3 is in the same league? i think in more spot mgs3 looks better but over all the both are very great looking games.
 
BTW anybody know how to acquire the Hand Cannon in RE4? I've beaten the game twice got the Chicago typewriter and Infinite Launcher and Matilda but no HC. I read that you have two ways of getting it. The first is beating the Mercenaries mission with 5 stars on all stages and the second is beating the game twice. I've beaten it twice but no HC.:???:
 
PC-Engine said:
BTW anybody know how to acquire the Hand Cannon in RE4? I've beaten the game twice got the Chicago typewriter and Infinite Launcher and Matilda but no HC. I read that you have two ways of getting it. The first is beating the Mercenaries mission with 5 stars on all stages and the second is beating the game twice. I've beaten it twice but no HC.:???:

i wish i could help you but after 6 beatings (on the 7th now) i still don't have that. then again i have only 4 stars on mercs, so that first way may be quite valid.
 
New interview over at GameInformer (from TGS 05).

Q: How difficult was it to port the code over from GameCube to making it work well on the PlayStation 2?

A: It was actually very difficult. For a normal port we actually spent more time and money than usual in order to get this to look just right.

Q: What was the most difficult aspect? Was it the graphics, the sounds, the controls?

A: The most difficult part for the PlayStation 2 was probably the space and recreating that. The original concept for the GameCube involved wide areas with lots of enemies and that was the hardest part to get right on the PlayStation 2. At first we were thinking we’d have to divide the areas up or come up with some technique like that in order to recreate the feeling of space, but actually as we worked on it we were able to get the compression technology up enough where we could actually keep it just like the GameCube version. And keep that same feeling of space.

Q: Was there anything that you could simply not bring over from the GameCube version?

A: There was one spot that they did have a little bit of difficulty with and you may or may not notice that. I think that the player might not actually notice that. For everyone out there I want everyone to try the PlayStation 2 version and see whether or not they can tell the difference between it and the GameCube. I think that the people who are playing the PS2 version won’t see or feel that much of a difference between this and the GameCube version.

Link

So that means the areas were not renovated (as I like to call it) like what Ubi did with the PS2 version of Splinter Cells, correct (hoping he's true to his words)? And it seems the gameplay is still intact. Plus Ada's new quest is rather tempting.

The chainsaw as a playable weapon would've been crazy. Oh well, the other extras should make this version worth while.

.Z
 
Phil said:
Quite frankly, after watching the gameplay trailer - I must say Capcom has done an exceptional job - much better than anyone would have expected, after all, this being Capcom and there PS2 trackrecord isn't too groundbreaking (sans Onimusha 3). :oops:

Can't say if I'm going to get the port though. Call me one of the BioHazard fans from the PSX era that got burned by Capcoms move to go GameCube exclusive and did not buy a GameCube... I might change my mind though - depending on how well the game is received, if the framerate is okayish and the controls playable.

Forgetting about the DMC games much? ;)
 
Well, I must say, I really loved Devil May Cry from an artistic point of view (never played part 2 or 3 yet, nor have I seen it in action) - but that was a game built for the PS2 opposed to Resident Evil 4 which lead platform is quite a different one... for a port, it's an exceptional job IMO.
 
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