New PS4 Smell

Do you have any disc in the drive?

Considering that the PS4 was just 2dB higher than ambient noise from 1M away and barely noticeable 3M away (which is even a bit closer than my seating distance from my 60" plasma) I can see how many would consider that quiet. Everyone's sensitivity to noise differs though.
 
It might happen eventually, I'm not sure where the network stack came from, whether it's 3rd party, internal or a stripped down version of the BSD stack.

...as far as I remember, there is no explicit SCEI statement about BSD and PS4?
 
Sony's Sim-Citified the OS unfortunately. A side effect of needing a network switch so I could share a cable run with my PS3 is that I can now immediately see when network traffic is being generated by the PS4.

It looks like the majority of the interface issues are related to the fact that highlighting an icon in the app bar causes a fair amount of web traffic, every time. If those socket connections stall then you can expect all sorts of janky GUI behaviour. No wonder Sony's servers were buckling, they just guaranteed that every single PS4 user will be hammering their servers (and anyone else that the menus are dependent on) any time they use the GUI.

Cheers
 
Sony's Sim-Citified the OS unfortunately. A side effect of needing a network switch so I could share a cable run with my PS3 is that I can now immediately see when network traffic is being generated by the PS4.

It looks like the majority of the interface issues are related to the fact that highlighting an icon in the app bar causes a fair amount of web traffic, every time.
So disconnecting from the internet shows a performance improvement?
 
Definitely not the BD drive. Been playing Resogun and digital version of Ghosts.

Eurogamer measures it at 51 db close... thats as about as loud as my alienware 14 (Core i7-4700MQ, GTX 765m) running furmark. I don't get how people don't think that's not loud.

Thanks for the comparison, it puts the noise level into perspective.
 
Sony's Sim-Citified the OS unfortunately. A side effect of needing a network switch so I could share a cable run with my PS3 is that I can now immediately see when network traffic is being generated by the PS4.

It looks like the majority of the interface issues are related to the fact that highlighting an icon in the app bar causes a fair amount of web traffic, every time. If those socket connections stall then you can expect all sorts of janky GUI behaviour. No wonder Sony's servers were buckling, they just guaranteed that every single PS4 user will be hammering their servers (and anyone else that the menus are dependent on) any time they use the GUI.

Cheers

If I remember it correctly, the Dynamic Menu UI is web-based. WebGL is used. It should be suitable for a community based experience.

As for connection causing UI issues, it an implementation issue. They can fix those with code changes.

They may also collect navigation stats to fine tune the UI.
 
So disconnecting from the internet shows a performance improvement?

Probably, but also less interesting.

If clicking a button causes web traffic every time, it is more likely for stats collection, or fetching + sending up-to-date contents. Otherwise the standard web platform should cache downloaded data.
 
So disconnecting from the internet shows a performance improvement?

Weird. I just managed to convince my wife to let me use the PS4 for the first time this morning (she's been playing Resogun and Contrast) and since last night, the app menus are no longer loading the extra panes of detail that were appearing towards the bottom when highlighted (overview, related, etc.) So no more per icon selection web traffic being generated at the moment.

Sony pushed a new version of the GUI maybe? Hopefully it stays like this!

Cheers
 
If it's web-based and they hit the servers every time, they may be able to adjust the layout on the servers on-the-fly without changing the code.

I encountered that yesterday briefly. My guess is the servers may be overloaded. The UI didn't receive the Http response in time to show the details options.

Either way, you should be able to start the game.
The additional details are like LiveArea. They contain community and game specific activities update.
 
Yes, makes a lot of sense that this is a lot like the way Vita works, which has LiveAreas that can be updated with information. And it also makes sense that this would be more intensive than with a potentialky mobile connection. It should be fairly independent of the service actually being available.
 
BF4 just crashed for the first time. 64 player maps are still fubar and it looks like they have turned off Battlelog.

[edit]Oh, it also corrupted my save file.[/edit]

gg Dice.

=(

Cheers
 
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Yes, makes a lot of sense that this is a lot like the way Vita works, which has LiveAreas that can be updated with information. And it also makes sense that this would be more intensive than with a potentialky mobile connection. It should be fairly independent of the service actually being available.

Yap, HTTP is designed for unreliable networks. No need to maintain state and connection.

If Sony want to virtualize Playstation and go Gaikai, using web platform would be a good start. It is cross platform, tightly integrated with the rest of the web, and flexible.

The ustream and twitch integration is just one example. In the future, if they can overcome these rollout challenges, I think they can try bringing in other platforms like maps.
 
Do you have any disc in the drive?

Considering that the PS4 was just 2dB higher than ambient noise from 1M away and barely noticeable 3M away (which is even a bit closer than my seating distance from my 60" plasma) I can see how many would consider that quiet. Everyone's sensitivity to noise differs though.

No disc in drive, my observations after playing resogun and cod ghosts.

Eurogamer db readings measure ~40db at 3m. That's loud, at least by laptop review standards. 50db is very loud. I suppose when you have TV or AV speakers drowning out the noise from the fan its not as noticeable
 
No disc in drive, my observations after playing resogun and cod ghosts.

Eurogamer db readings measure ~40db at 3m. That's loud, at least by laptop review standards. 50db is very loud. I suppose when you have TV or AV speakers drowning out the noise from the fan its not as noticeable
Ambient noise was already 40dB and sound from 3M was 41dB while gaming. DF says that it was barely noticeable from that distance.

We ran a series of tests using an infra-red thermometer that we pointed at the "hot spot" area on the casing, where temperatures were consistently at their highest. We also used a basic noise meter to get an idea of the loudness of the system. Conditions weren't totally ideal - ambient noise was 40dB, but the impact of the fans was lessened considerably just one metre off and barely noticeable at all at three metres. The 'close' measurement is a literally a case of measuring the noise direct from the fan exhaust, where the PS4 is likely to be at its noisiest.
http://www.eurogamer.net/articles/digitalfoundry-hardware-test-playstation-4

I'll be getting mine on Tuesday and I'll compare it to my PS3 slim. Most reports I've heard have the PS4 between the PS3 slim and super slim, which seems to be more than fine for me. But again, everyone's sensitivity to sound differs.
 
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The free vouchers are a scam. You can't redeem them without putting in a credit card.

I bought a PSN Plus card so I wouldn't have to commit any credit card info or for that matter, any personal info.

Come on Sony, stop trying to be Google or Microsoft with all the personal data.
 
If it's web-based and they hit the servers every time, they may be able to adjust the layout on the servers on-the-fly without changing the code.
Would be better if they just cached all the data locally and not updated right when the user is interacting with the menus. You update at another time. Once a day, whatever. No need to hit servers every god damn time the user pushes a button.
 
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