New PS4 Smell

Is there a way to force install the entire KZSF to the disk ? Want to experiment with this noise thing.


Also if my RemotePlay connection dropped out, the game would be paused automatically. When I reconnect, I will be able to resume from that point.

Quit the game, and leave it on the PDM, you should see an install bar under the KZ icon.
 
Good review on Eurogamer. This part is encouraging:

For the next generation, Microsoft has taken the low-risk route. The size of the casing, its attendant cooling assembly, plus the utilisation of a large external power brick (confirmed at 250W at a recent press trip) reveals a philosophy of putting reliability ahead of the looks of the product. On the other hand, Sony wants to have its cake and eat it. PlayStation 4 is obviously smaller, the power supply is integrated into the box, and the cooling assembly looks considerably less substantial than its Xbox One equivalent, with a patently smaller fan. Bearing in mind the more powerful GPU and the more demanding GDDR5 RAM, Microsoft's contention is that all of these factors will make the PS4 much hotter and louder than its alternative.

The reality is that Sony has done a pretty good job here. We'll get to the metrics in a moment, but first impressions are certainly reassuring. On start-up, the hardware is exceptionally quiet, but as you progress into gameplay, volume and heat does start to increase. PS4 also draws a fair amount of juice too - 80W at idle on the front-end menus (the "PlayStation Dynamic Menu" to give it its proper name), 95W based on in-game video playback, and around 110-120W during gameplay - that's about 10-20W more than the first release of the "Slim" PlayStation 3. Curiously though, bringing up the menu system while in-game sees another leap in power draw - up to the maximum of 140W.

Very little was known about the construction of the retail PlayStation 4 and there has been plenty of speculation on how Sony could pack so much power into so small a chassis. The firm released its own teardown, initially published by Wired.
The figures sound meaty but the reality is that PlayStation 4 remains fairly discreet throughout general gaming - easily quieter than a launch PS3 overall, but not quite as unobtrusive as the latest PS3 Super Slim model (when its Blu-ray drive is inactive, at least). Only when you run a game and then move to the menus does the system start to kick out some serious heat. We measured 50-degrees Celsius venting from the rear (better out than in, we say) with the casing itself heating up to 45 degrees - that's approaching launch PS3 territory.

We ran a series of tests using an infra-red thermometer that we pointed at the "hot spot" area on the casing, where temperatures were consistently at their highest. We also used a basic noise meter to get an idea of the loudness of the system. Conditions weren't totally ideal - ambient noise was 40dB, but the impact of the fans was lessened considerably just one metre off and barely noticeable at all at three metres. The 'close' measurement is a literally a case of measuring the noise direct from the fan exhaust, where the PS4 is likely to be at its noisiest.

Code:
Idle	Blu-ray	Gaming	Game + UI
Max Temp	40 Degrees Celsius	41 Degrees Celsius	44 Degrees Celsius	45 Degrees Celsius
Power Draw	80W	100W	131W	140W
Noise: Close	42dB	42dB	51dB	53dB
Noise: 1 metre	40dB	40dB	42dB	42dB
Noise: 3 metres	40dB	40dB	41dB	41dB

Tested in a level, 23 degrees Celsius environment, the PlayStation 4 proved to be absolutely fine, with perfectly acceptable noise when playing just 1m away from the console and a very quiet experience indeed with the console 3m away. Our only concern is how things may stack up for those living in hot countries where the ambient temperature will be a lot higher, or how the hardware will perform in the summer months. Certainly, the notion of a game running simultaneously with the UI causing a surge in power consumption is very strange indeed and hopefully something that can be addressed with a firmware update.
 
Yeah saw the install bar.

Turned off the game audio.

I can hear the fan noise after KZSF has installed completely. I supposed with the sound on, it'd be masked. But the noise is definitely audible for sure (i.e., not like Apple TV).

Will try watching digital movies and BR movies later on.
 
The h/w is light and pretty well built. But don't expect a silent operation (like Apple TV). If people listened, they will be able to hear hummings and fan noises (easily) when the game audio is off.

I usually play with a headset in the office, so I'm fine. For those hardcore Home Theater enthusiasts, I suspect some will hunt for solutions to muffle the hums and fan noises -- if their PS4 is in the open.
 
Please help a network nerd out, Patsu/Gradthrawn, please please please, check the system info/network setting for any trace of IPv6, pleeeeeeeaaaaaassssee :D
 
What's the telltale sign of a IPv6 stack ?

That you probably will have multiple addresses on your LAN/WLAN interface.

IE IPv4 as I am sure you know, uses numbers only has the shape of 192.168.1.1 or something similar. IPv6 uses hex and are a bit longer ala :

2001:840:4045:1000:0000:0000:0000:0234 (my companie's web server v6 address)

So look for hex numbers and colons.

If your LAN does not even support v6 you should have an link local address starting with fe80:

fe80::8638:35ff:fe60:2f4a is my laptop link-local ip address
 
That you probably will have multiple addresses on your LAN/WLAN interface.

IE IPv4 as I am sure you know, uses numbers only has the shape of 192.168.1.1 or something similar. IPv6 uses hex and are a bit longer ala :

2001:840:4045:1000:0000:0000:0000:0234 (my companie's web server v6 address)

So look for hex numbers and colons.

If your LAN does not even support v6 you should have an link local address starting with fe80:

fe80::8638:35ff:fe60:2f4a is my laptop link-local ip address

Sorry, no dual stack support or even basic IPv6 support.
 
Grathrawn, you set up an IPv6 network to test ?

I've been trying to move my home network over to IPv6 now that i have a better understanding of the basics. No current support from my ISP, however, and Untangle (which I use as my home router) apparently just got support in v10 (which I haven't moved to yet) so what I have converted is dual stacked. At some point, I'll do a bigger roll-out with my home lab environment. That requires a lot more work, however. :p
 
PS4 recognizes the Move controller no problem. Move orb matches currently assigned player's color (along with the controller). Meaning, once you connect the device, it asks what user is using it (like all of the other input peripherals).

EDIT

Forgot to mention, menu navigation with the Move is the same as it is with the PS3, e.g. terrible. :D
 
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Well the only way for people to understand those numbers is how it compares to the PS3 (slim and other models). 40db to me means as much as arab.
 
I have been playing on Vita, iOS and occasionally PS3 with headset. Haven't heard any noise in a long while ! ^_^
 
Thank you, any idea about future plan?

It might happen eventually, I'm not sure where the network stack came from, whether it's 3rd party, internal or a stripped down version of the BSD stack. I suspect a combination of the first two.

AFAIK it was never a planned feature for launch, so I would imagine it will NOT be available in the short term (i.e. the next year or so), but I wouldn't rule it out beyond that.
 
Well ran home after I saw that UPS left it on my door around 2:40 PM.

Just connected everything and had to look at the Quickstart guide to find the damn power switch. :D

So I tried another micro USB cable that I had and it didn't work so I unwrapped the one it came with. It's too short for my liking and I have a bunch of longer mini USB cables. Not sure why Sony changed from mini to micro from PS3 to PS4.

I downloaded and installed the 1.5 firmware and it didn't take as long as I thought it would.

I didn't go further because I have to log in with my PSN. Not sure I want to use the same PSN ID as the one for the PS3 yet.

Then I took the DS4 and plugged it into a USB port on my outlet. The controller doesn't light up at all. So I took it to my fairly new iMac and now it lights amber.

Drag, Sony is requiring USB Host ports for charging these so I can't use all the USB chargers I have for the various mobile devices I have. That was the case with the PS3 too and I really don't see the point of it.
 
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