dukmahsik said:it's the quality of the vid that makes it look wet and the lighting on the bricks.
I can't even see the bricks, let alone wet ones!
Me wants HD vids!
dukmahsik said:it's the quality of the vid that makes it look wet and the lighting on the bricks.
hadareud said:and another video (haven't seen it yet myself)
http://files.filefront.com/pdz5MOV/;4178743;;/fileinfo.html
Actually, when people get shot and die they crumple over. If you ever shoot a log or a can with water it gives you a good sense of the effect. It pentrates and transfers energy (which is destructive to soft tissue and brittle bone) but it wont toss your around. Granted, the animations looked stiff and delayed and seemed to be missing a "thows of death" element (something natural motion may be able to do well!) but most FUN games, where the ragdoll is exaggerated, are quite unreal. Of course, I crank my CS:S server up high because I like to see the ragdoll fly!mckmas8808 said:I'M NOT TROLLING!! But I wish the bricks had more a real grimey dirty look. They look wet and slimly like. But what I do like about the walls is that they look hard. Alot more solid than this generation. And the havok physics when they die look to non-realistic. I'm waiting on naturalmotion's death animations. People don't fold like that in real life when they get shot.
seismologist said:The gameplay looked a little bit weak for a standard FPS. It probably wont hold up to other modern FPS like FEAR.
I guess PDZ will be all about the online play.
It is not trying to be a PC FPS. 007 and PDZ were a story driven action FPS. They had cool features and gadgets.seismologist said:The gameplay looked a little bit weak for a standard FPS. It probably wont hold up to other modern FPS like FEAR.
I guess PDZ will be all about the online play.
seismologist said:The gameplay looked a little bit weak for a standard FPS. It probably wont hold up to other modern FPS like FEAR.
I guess PDZ will be all about the online play.
scooby_dooby said:Wow, it looks extremely good, the details on the walls was awesome, puts GR: AW to shame I think...we'll have to see better quality shots though. The character model for Joanna looks really good too.
It's a shame the ruined everything by such bad death animations, it's looks retarded having people suddenly spring backwards when they die. I thought they wree gonna do the deaths goldeneye style? That was fun
Acert93 said:Actually, when people get shot and die they crumple over. If you ever shoot a log or a can with water it gives you a good sense of the effect. It pentrates and transfers energy (which is destructive to soft tissue and brittle bone) but it wont toss your around. Granted, the animations looked stiff and delayed and seemed to be missing a "thows of death" element (something natural motion may be able to do well!) but most FUN games, where the ragdoll is exaggerated, are quite unreal. Of course, I crank my CS:S server up high because I like to see the ragdoll fly!