Btw I just stumbled upon "Mariko", that was supposed to be a hardware revision that fix the Nintendo switch hacks. But despite its already referred in the firmware for months it's still not in any production hardware
Probably Nintendo merged Mariko with the new lcd? Thus the long release time of Mariko.
But if Mariko was supposed to fix the hacks, why even wait for a new lcd?
Right, the T214. Given nVidia's wacky numbering scheme for Xavier & Parker, it's hard to tell anything other than it's not T210 (vanilla Tegra X1). There's probably no need to wait per se since it comes down to acquiring the components for final assembly, and they've already switched suppliers for the screen before. At the same time, I'm not sure if anyone's checking the retail batches regularly or if it's easy to identify (ala Playstation model numbering) without tearing things apart needlessly.
My memory swears it was added post launch. But my memory often lie to me hahaha
I don't have a cat to worry about.¯\_(ツ)_/¯
Seeing as how the current Tegra X1 doesnt run at max clock speeds, wouldn't a move to a smaller more energy process be the simplest solution to a more powerful Switch revision?
More-or-less. The 16nmFF family (including 12nFFC) should also be yielding quite well at this point (nevermind next year).
I guess the question is what they hope to market after 2 years, and if they're positioning it for better ports; next generation consoles are on the horizon, but cross-gen will likely be around for some time, and currently we haven't seen too many current gen ports as is.
If the Tegra X1 could run the 768Mhz in portable mode, this would allow for a new 1080p screen, and run 1Ghz docked. Not sure how much they could do with the CPU clocks, but Microsoft was able to get a bump with the S model, and I do not recall any compatibility issues.
Screen res has a fairly big impact on battery life, so it wouldn't be surprising if they stuck to 720p, albeit better quality. They certainly weren't too shy about the CPU upgrade in New3DS, so it wouldn't be too surprising to see a bump there if a major revision happens. The iso-CPU clock in Switch's docked mode was probably for power/heat since the primary issue is GPU performance there.
I wonder if the SDK just imposes specific clock speeds at runtime since the game has to determine operation mode? If that's the case, unpatched software might not even care about a fully compatible chip revision.
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Anyways, there's maybe only so much they can do since bandwidth is going to be an issue of sorts. LPDDR5 is probably going to be in short supply when it arrives i.e. premium.
Doubling the bus width has implications to base power consumption & # of chips attached (obviously, fewer chips = less stuff to power just to turn on).