New NBA Live 2006 Pic

dukmahsik

Banned
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coming out for 360 for launch and most likely later for ps3 when it ships :oops:
 
Maybe we should have a next gen pictures sticky as well...

Anyway, I'm with Mckmas. There's something off about the face... feels more like crinkled paper than sweat dripping down his skin. I wanna see the arms though... last I remember the arms looked like plastic.
 
There should be more beaded up sweat than dripping sweat.

Usually they towl off when it gets to dripping stage.

But they're still sweating so there are a lot of beads.

Perhaps beading is harder to render?
 
To me it looks like the face was pasted on. Like the facial features where put on a blank template (which would be the ballers head). The rest of his head should flow into his facial features.....but it doesn't...
 
This is not photorealistic at all, but compared to NBA Live 2005, there's quite a jump. Now if they just got the animations (especially the net) to match this quality, I'll be very happy.
 
Inane_Dork said:
This is not photorealistic at all, but compared to NBA Live 2005, there's quite a jump. Now if they just got the animations (especially the net) to match this quality, I'll be very happy.

Actually if they make the gameplay anything but god-awful, I'll be very happy.

How about getting away from those long, canned, mo-cap animations which makes it feel sluggish?
 
What's that part of the body where the neck meets the chest called? Anyway, the sweat trails on that part of his body are radiating away from his neck instead of following gravity down his body. That looks freaky.
 
wco81 said:
Actually if they make the gameplay anything but god-awful, I'll be very happy.
Well, if we're going to nit pick every detail... :p

Seriously, I was talking about the graphics, not the entire game.
 
This looks incredible. You people nit picking how the sweat is pooling etc. need to give up gaming. Next gen is really going to suck for you since you'd be complaining if someone posted a real photo. "Somethings off! I expected more from next gen. Real life needs better shaders"
 
I was talking with a friend about this, and we concurred that the problem with next-gen is it's getting too close to real. With current-gen, graphics look like computer generated graphics. Your brain knows as much and accepts it. With next gen they're getting closer to real. Your brain tries to interpret it as real but finds it can't, because of slight discrepencies between real-world and CG. The end result is an image that can't be accepted as CG as it looks realistic, but can't be accepted as real because it has faults - producing an image that grates, instead of impresses.

Human brains can be very picky when it comes to realism. Even a photo realistic image with a couple of flaws like a dodgy shadow here or there will not rest easy on the eyes. Perhaps this will represent a difficulty for art appreciation next gen? Whereas non-photo like renders will be lapped up as the brain can accept them as artworks.
 
Shifty Geezer said:
I was talking with a friend about this, and we concurred that the problem with next-gen is it's getting too close to real. With current-gen, graphics look like computer generated graphics. Your brain knows as much and accepts it. With next gen they're getting closer to real. Your brain tries to interpret it as real but finds it can't, because of slight discrepencies between real-world and CG. The end result is an image that can't be accepted as CG as it looks realistic, but can't be accepted as real because it has faults - producing an image that grates, instead of impresses.

Human brains can be very picky when it comes to realism. Even a photo realistic image with a couple of flaws like a dodgy shadow here or there will not rest easy on the eyes. Perhaps this will represent a difficulty for art appreciation next gen? Whereas non-photo like renders will be lapped up as the brain can accept them as artworks.
AFAIK, what you are describing, is similar to the "Uncanny Valley" , which Vysez posted a link to an article of..
 
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