New MotorStorm HD Video

jimpo said:
Good work finding a screenshot with minimum number of cars/objects and no AA!
Your the one who said "antialiasing removed." :LOL:
Care to find us a shot where flatout looks as good as motorstorm, or even remotely close?
 
The physics are what make this game. They make everything look real, even if some of the textures aren't as detailed as a few other titles out there. It's the first thing I've seen that may be showing a glimpse of what's to come from Cell.

If I end up getting a PS3 I'll pick this up along with Resistance.
 
Here's another trailer:

http://www.gameinformer.com/News/Media/Media.htm?CS_pid={5C16F574-DFF8-4917-999F-159153F29033}
 
Jesus2006 said:
Here's another trailer:

http://www.gameinformer.com/News/Media/Media.htm?CS_pid={5C16F574-DFF8-4917-999F-159153F29033}

That's the same as on the Sony website ...
 
Kikizo Interview:
http://games.kikizo.com/news/200608/079.asp

"We want to give the player a different experience on every lap. So when you come to the first lap, the ground is pressed, it's untouched. If you're at the front of the track, you're going to be the one who's actually destroying it. However, after just one lap you're going to have ripped it up. There are about 20 vehicles going around on these tracks, so the track's going to give a completely different experience."

There are other ways in which the unflinching march of time is associated with courses. For instance, bikes will be able to use a ramp to get up to higher ground, but if you damage the ramp enough times on successive laps, it'll be destroyed, closing off that route for the rest of the race.

One of the beauties of using this style of racing as the basis for a game is that it allows for a wide range of vehicles. Bikes, ATVs, trucks, rally cars - they're all here. There are seven vehicle types in all, with five members in each group, ranging from retro-themed variants to newer models and a few in between. Probably the best news, though, is that Evolution has implemented full damage modelling. "

Acknowledgement that games these days are dependent on more than just the quality of the gameplay comes in the addition of custom tracks in MotorStorm. Smith says you'll be able to import your own music, which will undergo post-processing on the fly, integrating it more fully into the game.
 
It's strange but that's two articles in a row now (the other being Too Human) where Kikizo is basically putting out E3 coverage. There is no information in this interview which wasn't covered elsewhere at or around E3 and the HD in-game footage is just the trailer which started this thread. :/
 
It's strange but that's two articles in a row now (the other being Too Human) where Kikizo is basically putting out E3 coverage. There is no information in this interview which wasn't covered elsewhere at or around E3 and the HD in-game footage is just the trailer which started this thread. :/

I think your right, sorry. Didnt even notice. :/
 
Well I didn't know that MS would support imported music. :-|

Yeah they mentioned that awhile back. The post-processing effect is to make it sound like its coming from a live stage during the festival going on in the background of the race tracks. Or something like that.
 
Yeah they mentioned that awhile back. The post-processing effect is to make it sound like its coming from a live stage during the festival going on in the background of the race tracks. Or something like that.


Oh great. I can't wait to hear what DMX sounds like after being post processed.
 
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i know that wood house :D a bike went through it a year ago lol

1200.jpg
 
the rock textures seems to be improved. that also seems like the e3 track with extra stuff added like the log cabin you pointed out.
 
Without blur that game would have looked like crap. Like Lost planet on x360 , it's all about blurring. No fancy refraction, no detailled cars, but the result is still nice. Next Gen is all about Post processing effect :D
 
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