yupShifty Geezer said:They need more mud if they're to get the feel of the E3 '05 trailer.
yupShifty Geezer said:They need more mud if they're to get the feel of the E3 '05 trailer.
hupfinsgack said:Oh please. Do you even remember what Flatout looked like? Here's a little reminder.
http://www.mobygames.com/game/windows/flatout/screenshots/gameShotId,98791/
It's not even close to Motorstorm.
Your the one who said "antialiasing removed."jimpo said:Good work finding a screenshot with minimum number of cars/objects and no AA!
Well there's 23 images on that website. Which one looks like Motorstorm?jimpo said:Good work finding a screenshot with minimum number of cars/objects and no AA!
Jesus2006 said:Here's another trailer:
http://www.gameinformer.com/News/Media/Media.htm?CS_pid={5C16F574-DFF8-4917-999F-159153F29033}
"We want to give the player a different experience on every lap. So when you come to the first lap, the ground is pressed, it's untouched. If you're at the front of the track, you're going to be the one who's actually destroying it. However, after just one lap you're going to have ripped it up. There are about 20 vehicles going around on these tracks, so the track's going to give a completely different experience."
There are other ways in which the unflinching march of time is associated with courses. For instance, bikes will be able to use a ramp to get up to higher ground, but if you damage the ramp enough times on successive laps, it'll be destroyed, closing off that route for the rest of the race.
One of the beauties of using this style of racing as the basis for a game is that it allows for a wide range of vehicles. Bikes, ATVs, trucks, rally cars - they're all here. There are seven vehicle types in all, with five members in each group, ranging from retro-themed variants to newer models and a few in between. Probably the best news, though, is that Evolution has implemented full damage modelling. "
Acknowledgement that games these days are dependent on more than just the quality of the gameplay comes in the addition of custom tracks in MotorStorm. Smith says you'll be able to import your own music, which will undergo post-processing on the fly, integrating it more fully into the game.
It's strange but that's two articles in a row now (the other being Too Human) where Kikizo is basically putting out E3 coverage. There is no information in this interview which wasn't covered elsewhere at or around E3 and the HD in-game footage is just the trailer which started this thread. :/
Well I didn't know that MS would support imported music.
Yeah they mentioned that awhile back. The post-processing effect is to make it sound like its coming from a live stage during the festival going on in the background of the race tracks. Or something like that.
Well I didn't know that MS would support imported music.
Well there's 23 images on that website. Which one looks like Motorstorm?
http://www.mobygames.com/game/windows/flatout/screenshots