New MotorStorm HD Video

You can see aliasing when the camera is more stationary. But the motion blur is alleviating the aliasing the rest of the time.
 
The motion blur doesn't cover everything even in motion, but the compression artifacts in the video do much to cover the rest.
 
Bobbler said:
Sort of a silly question, seeing as you'll be able to buy it for $60 or less if Sony published games are cheaper like they were for the last couple gens.

Unless you are going to buy everything online, you'll have to figure in sales tax at some point or other. And 75 smackers is a nice round figure. :p

Is MotorStorm one of your 'must-have' titles?
 
standing ovation said:
Unless you are going to buy everything online, you'll have to figure in sales tax at some point or other. And 75 smackers is a nice round figure. :p

Is MotorStorm one of your 'must-have' titles?

I see what you're saying -- I thought you were trying to imply that the game was going to retail for $74.99! It probably would have been more accurate to say $65 =p

MotorStorm isn't necessarily a must have for me, but the more I see of it the more I'm tempted.
 
Shifty Geezer said:
They need more mud if they're to get the feel of the E3 '05 trailer.
they'll need a lot more than mud for that I'm afraid. IMO


This is looking pretty danged good (and fun!) though.
 
this game simply tells me one thing, NEXTGEN. it's awsomely fun, nice GFX & physics, wat more do u want from a launch product? a must buy for me and a hefty PS3.
 
Let's remember that capturing "the feel" of the trailer is not the same as capturing the perfect visuals of that trailer. I think this trailer does do a decent job of capturing the intensity and character of the first trailer, if that is its 'feel'. It could do an even better job of that with some further improvement, but as is they seem to be doing a good job so far IMO.

I'd agree with Shifty in that the lashings of mud in parts of the original trailer would in particular bring a major boost in that regard if it were present here.
 
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I tried to play .MOV trailer but it did't saying "QuickTime is missing software required to play this movie file. Unfortunately, it is not available on the QuickTime server.

And how can I reduce the resolution of 720p AVI trailer uploaded by scificube.
 
Shifty Geezer said:
What else do you think is missing?
well taking Titanio's comments into account and speaking from a non-graphical POV, I'd say that the 'feel' of the trailer definitely captures fun game play but the feel of the E3 CGI was much faster and more intense. The details of the tracks, effects (mud and dust as you pointed out) and cinematics added to the E3 CGI 'feel' and that is something that you can not escape. The tracks in the E3 vid were also not in a canyon, iirc, which added to a more wide open feel and less of a closed environment.

As for the graphics, to think this comes even close to the E3 '05 CGI is silly. (I'm not saying that you are doing that shifty)

oh and for the record I think the game looks and feels great and I'm looking forward to it. I just don't think the E3 05 trailer has anything to do with this game. ;)
 
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Don't know if it's just my PC, but the framerate was too choppy. Or more like the vehicle animation and movement didn't look as polished and fluid as hoped.

It looked downgraded even from the GDC demos. True, this had more on screen, which might be the reason.
 
Personally the 3rd person view looks fake and is noticeably weaker than the E3 trailer. As some have mentioned before, the mud effect looks less "real" and the sparks look fake.

That said, I'm impressed by how different the first person view changes my perception. Let's hope the devs have some more cycle to improve the game over the next 3 months.

I wouldn't worry too much about minor differences in visuals. As long as this thing controls spontaneously (no lag, as hectic as the movie shows). I will give it a try.

At this moment, I don't get a sense of "mud being a part of gameplay" watching the trailers so far. e.g., Can I twist my controller in certain way and send mud flying in certain direction when I drive a bike ? If I drive the big truck, can I break the terrain more to create bumpy rides for the bikers ? :D
 
rabidrabbit said:
Don't know if it's just my PC, but the framerate was too choppy. Or more like the vehicle animation and movement didn't look as polished and fluid as hoped.
It's a 720p H.264 video. The frame skipping is not the game, but the decoder not being able to keep up.
 
Tap In said:
As for the graphics, to think this comes even close to the E3 '05 CGI is silly. (I'm not saying that you are doing that shifty)
I think the style of the game is similar to what I remember of the E3 trailer. Bouncy vehicles bashing and crashing. I think the mechanics are definitely there. I'm not really talking visual exactness, but it's in the same vein. It's not like a generation behind. Comparing the brief clip of 3rd person view from E3 and what we have now, it's not that far off. At least, not that i've noticed it on grotty lowres web movies!

Edit : Watching the latest effort, it's a mixed bag. I think the thing most lacking is the lighting engine. In the extrnal views the vehicles stand out. The mud isn't as realistic, and the dirt clouds are very poor. At the beginning in the first-person view, it looks a lot more similar to the trailer, and the vehicle detail and collsions reactions seem as good I think. Gameplay wise I think it has it. Visually it can be improved, especially in the more spot-effects like dust and grass. I would also suggest (perhaps controversially) that if the original trailer is based on system target specs, they'll get very close, just not in the first try.
 
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rabidrabbit said:
Don't know if it's just my PC, but the framerate was too choppy.

I dont usually have trouble running high res video but this chugged a bit using MPC for some reason. VLC played it perfectly smooth though, might want to try that.

patsu said:
If I drive the big truck, can I break the terrain more to create bumpy rides for the bikers ?

Yup, according to Evo the larger class of vehicles with the wider tires will mess up the terrain more. On the multi-lap races it'll get worse over time making it harder for the smaller/quicker classes to navigate those particular areas. The muddy tracks can also harden during the race and make the newly formed treads bumpier as well. In the E3 demo they showed one of the biker AI actually get caught in a hardened tread and it couldn't steer its way out and ended up wiping into the rock wall. Probably not highly realistic but a lot of fun. :)

patsu said:
Can I twist my controller in certain way and send mud flying in certain direction when I drive a bike ?

They showed a bit at GDC where the dirtbike spinned out its back tire and kicked up a bunch of mud on a van. I dont know if it would have much gameplay application though. Hopefully you'll be able to ruin some windshields at least. ;)
 
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liverkick said:
They showed a bit at GDC where the dirtbike spinned out its back tire and kicked up a bunch of mud on a van. I dont know if it would have much gameplay application though. Hopefully you'll be able to ruin some windshields at least. ;)

:D With enough mud on the windshield/helmet visor, it would be pretty difficult to drive, thus contributing to gameplay.
 
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