Angelcurio said:Just as with Heavenly Sword, this game looks way batter in motion than in screenshots.
Shifty Geezer said:That'll probably be a key factor this gen. LAst gen stills were enough, but I think this gen you need to see things in motion. I find some screenshots have it quite hard to make out eaxctly what things are, such as the form of creatures. You know, when you have brown creatures in funny poses on dark orangey backdrops - it all befuzzels itself. The next gen will be the gen of the compulsory movie to appreciate the game, IMO.
something's fishy here.. first of all, that video had zero framerate hiccups. there is no freakin way a game that is this far away from being shipped with all of that stuff happening had no framerate issues. that's problem #1
problem #2 is what others have mentioned about no jaggies.
problem #3 is that there were some camera animations (where the camera zooms in on the driver, or the wheel of one of the cars) that are not part of gameplay. that looked staged to me.
so my conclusion is that either this is a straight pre-render (CG) with in-game assets (which really means nothing) or it's the actual game engine with every effect under the sun turned on and video captured frame by frame so it runs smoothly but will never ship that way because the frame rate would be 3 FPS.
trust me, the final version of this game will not look like this. (having said all that, it does look good but i dont believe its indicative of the actual gameplay)
Angelcurio said:Hey guys, now a lot of sites are claiming that the trailer is prerendered
standing ovation said:Like a lot of PlayStation 3 titles, MotorStorm looks convincingly 'next-gen'. But here's the deal breaker: How many of you are willing to pay $75 for it?
1)The framerate stays good but it changes quite a bit though that video, this is quite obvious if you can see and understand the lack of vsync.Angelcurio said:Hey guys, now a lot of sites are claiming that the trailer is prerendered...
something's fishy here.. first of all, that video had zero framerate hiccups. there is no freakin way a game that is this far away from being shipped with all of that stuff happening had no framerate issues. that's problem #1
problem #2 is what others have mentioned about no jaggies.
problem #3 is that there were some camera animations (where the camera zooms in on the driver, or the wheel of one of the cars) that are not part of gameplay. that looked staged to me.