New MotorStorm HD Video

It looks very good (high poly models, great environment modelling and texturing), but there's just something...about the lighting of the vehicles that I don't like personally - not my style.
 
Looks fun, but one thing that bothers me is a spark looks like confetti. Hope it's polished up after E3.
 
Only things that bother me are the colors and destruction in the maps. Id like to see some brighter blue skys, some more orange colored rocks/dirt. And add more variety in the kinds of environmental destruction. But I'll give ES the benefit of the doubt for now, they did say 12 courses.
 
The cars are really cool, the physics are very nice, I really like the mayhem and so it looks like tons of fun. I find the environments horrible though, it looks really off and fake.
 
Angelcurio said:
Just as with Heavenly Sword, this game looks way batter in motion than in screenshots.

The real reason for that is that Sony still releases screenshots from a pre-E3 build.
 
That's true of HS, but they have released newer shots of MS before AFAIK. The post-processing employed by Motorstorm doesn't come across at all as well in screens - depending on taste at least - but in motion it's the exact opposite IMO. I think it'll always be a case of screenshots being relatively unkind to it versus motion.
 
That'll probably be a key factor this gen. LAst gen stills were enough, but I think this gen you need to see things in motion. I find some screenshots have it quite hard to make out eaxctly what things are, such as the form of creatures. You know, when you have brown creatures in funny poses on dark orangey backdrops - it all befuzzels itself. The next gen will be the gen of the compulsory movie to appreciate the game, IMO.
 
Just FYI. To the people who are complaining about weird colors and that the sky is not blue etc in the video.

If you do not play the video in Apple Quicktime player it looks totally different.

If you play it in MPC or VLC or any other player that supports Quicktime it looks much darker like the gamma is way lower.

Try playing it in QT instead. It's a quite a significant difference.
 
Looks very good.
But I`d like to see some of the other tracks. That downhill track with the avalanche of rocks for example.
 
Shifty Geezer said:
That'll probably be a key factor this gen. LAst gen stills were enough, but I think this gen you need to see things in motion. I find some screenshots have it quite hard to make out eaxctly what things are, such as the form of creatures. You know, when you have brown creatures in funny poses on dark orangey backdrops - it all befuzzels itself. The next gen will be the gen of the compulsory movie to appreciate the game, IMO.

yes .... good observation... X360 owners have been trying to tell this to people on this board for 8 months now... :p;)
 
Hey guys, now a lot of sites are claiming that the trailer is prerendered :???:

As always, teamxbox is heading those comments over all the forums, can you tell me if their points are valid?

something's fishy here.. first of all, that video had zero framerate hiccups. there is no freakin way a game that is this far away from being shipped with all of that stuff happening had no framerate issues. that's problem #1

problem #2 is what others have mentioned about no jaggies.

problem #3 is that there were some camera animations (where the camera zooms in on the driver, or the wheel of one of the cars) that are not part of gameplay. that looked staged to me.

so my conclusion is that either this is a straight pre-render (CG) with in-game assets (which really means nothing) or it's the actual game engine with every effect under the sun turned on and video captured frame by frame so it runs smoothly but will never ship that way because the frame rate would be 3 FPS.

trust me, the final version of this game will not look like this. (having said all that, it does look good but i dont believe its indicative of the actual gameplay)

Even though the E32005 trailer was prerendered, the game is not looking bad, this comparison was shown in e-mpire:
CGI
Ingame

EDIT: Added a nice gif :

MS.gif
 
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I've just rewatched the trailer on my HDTV via HTPC, the difference to watching it on a 19" PC display is quite striking ... it looks even better on the big screen.
 
Looks dang good already :) I really admire the vehicle detailes with all the tubes and everything. very promising indeed.
 
Angelcurio said:
Hey guys, now a lot of sites are claiming that the trailer is prerendered :???:

That's just crap. There was a playable version of the game this E3, and that ran very smoothly. There have been a number of videos released afterwards that already looked quite decent, and you can see a logical progression since then.

So, I highly doubt this game is prerendered. Everyone forgets that most of these games originally tried to be ready in June. So now they get a lot more time to finish and polish.
 
Like a lot of PlayStation 3 titles, MotorStorm looks convincingly 'next-gen'. But here's the deal breaker: How many of you are willing to pay $75 for it? ;)
 
standing ovation said:
Like a lot of PlayStation 3 titles, MotorStorm looks convincingly 'next-gen'. But here's the deal breaker: How many of you are willing to pay $75 for it? ;)

Sort of a silly question, seeing as you'll be able to buy it for $60 or less if Sony published games are cheaper like they were for the last couple gens.
 
Angelcurio said:
Hey guys, now a lot of sites are claiming that the trailer is prerendered...

something's fishy here.. first of all, that video had zero framerate hiccups. there is no freakin way a game that is this far away from being shipped with all of that stuff happening had no framerate issues. that's problem #1

problem #2 is what others have mentioned about no jaggies.

problem #3 is that there were some camera animations (where the camera zooms in on the driver, or the wheel of one of the cars) that are not part of gameplay. that looked staged to me.
1)The framerate stays good but it changes quite a bit though that video, this is quite obvious if you can see and understand the lack of vsync.

2) There is no AA, though the motion blur effects along with the heavy compression of the video do mask many jaggies.

3) Of course the shots were staged, that doesn't make pre-rendered. If it was pre-rendered, it was pre-rendered by idiots who can't be bothered to use AA and vsync the framerate, so I highly doubt it is anything but real-time.

As for the game in general, it looks good, it would look better with AA so I hope that gets in before launch. It isn't convincing me to get me to spend $500+ on another console yet , but I look forward to playing it regardless.
 
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