hovz said:i rly am curious as to what the r520 will actually end up offering. i dont think its nearly as big of a jump as alot of people seem to think.
I’m sure it will offer a Kaleidoscope of things.
hovz said:i rly am curious as to what the r520 will actually end up offering. i dont think its nearly as big of a jump as alot of people seem to think.
Basic said:Brimstone:
The Rambus tech that theInc talked about there is Yellowstone (4 signaling levels), and it seems like it's canned. Rambus XDR DRAM use 2 signaling levels, but is still 8 bits for each master clock.
You're right that it's different from QBM, and probably diffferent from whatever XDDR that ATI might come up with.
QBM seem to be still-born. I don't know ho many years it's been supposed to come the next year. But I never see any products. And they have never even demoed any prototypes that could fight with the high end DRAM that were out on the market at the same time.
I'll be nice and say that maybe one day they'll be able to take very low end memory and double the speed to low-mid speeds. But I wouldn't be surprised if that never happened. They'll never be on a GFX card.
DaveBaumann said:hovz said:i rly am curious as to what the r520 will actually end up offering. i dont think its nearly as big of a jump as alot of people seem to think.
I’m sure it will offer a Kaleidoscope of things.
hovz said:DaveBaumann said:hovz said:i rly am curious as to what the r520 will actually end up offering. i dont think its nearly as big of a jump as alot of people seem to think.
I’m sure it will offer a Kaleidoscope of things.
i mean performance wise. im sure it will have a host of new features that will go unused and remain completely useless to the end user.
Hellbinder said:hovz said:DaveBaumann said:hovz said:i rly am curious as to what the r520 will actually end up offering. i dont think its nearly as big of a jump as alot of people seem to think.
I’m sure it will offer a Kaleidoscope of things.
i mean performance wise. im sure it will have a host of new features that will go unused and remain completely useless to the end user.
I really dont understand the basis of your comment. Virtually every feature released by Ati and Nvidia gets used in at least one or two games. The Marjority of fetaures are based on Standards of some type that everyone uses.
More importantly, End Users, *Don't* use features. Game developers Use Features. End users get the benefits of whatever Game Developers put into their Games. Which will end up being most of the base feature list of the next Ati and Nvidia VPU.
Performance Wise the next product will be a similar performance jump as the last Series was. It will not doubble performance in all areas but some important areas undoubtedly will be. That goes for both Companys.
hovz said:kind of like sm 2.0 on the r300 series, 3dc on the r420, sm 3.0 on the nv40 and it goes on. the r300 was released 2 years ago? and we now have 3 games which use sm 2.0? far cry, tomb raider, and the single heat distortion effect in doom 3.
im sure by the time the nv50 comes out nvidia can double the speed of the nv40 in a lot of areas. i doubt ati can do it with the r520 if it rly is scheduled to be launched summer of 05.
Kaotik said:hovz said:kind of like sm 2.0 on the r300 series, 3dc on the r420, sm 3.0 on the nv40 and it goes on. the r300 was released 2 years ago? and we now have 3 games which use sm 2.0? far cry, tomb raider, and the single heat distortion effect in doom 3.
im sure by the time the nv50 comes out nvidia can double the speed of the nv40 in a lot of areas. i doubt ati can do it with the r520 if it rly is scheduled to be launched summer of 05.
(not 100% sure of all, but i recall these having either PS 2.0 or VS 2.0 support - these games are all available atm at least as demos, if not full game)
GunMetal
Ground Control 2
Counter Strike: Source
Painkiller (newest engine builds)
Tiger Woods PGA (or whatever the EA Sports golf game is called) 2k3 & 2k4
Madden 2004
Star Wars Galaxies
Medal of Honor: Pacific Assault
bah.. I'm sure there's several more but I can't remember them now
ChrisRay said:Everquest 2 will be out Nov 8th, And it makes heavy use of shader 2.0 (apparently is using 3.0 as well)
hovz said:painkiller is a rearded 1 level tech demo, that doesnt qualify as a game. id hardly classify gun metal as direct x 9. ill give you cs source, that makes 4. ea sports games might 'support' direct x 9 in some retarded trivial typical ea manner, altho i doubt u can classify them as direct x 9 games. as for starwars and medal of honor, they might as well be direct x 7 games, they certainly look like it.
DaveBaumann said:hovz said:i rly am curious as to what the r520 will actually end up offering. i dont think its nearly as big of a jump as alot of people seem to think.
I’m sure it will offer a Kaleidoscope of things.