New Heavenly Sword Info (screens included)

Discussion in 'Console Gaming' started by "Nerve-Damage", Mar 1, 2007.

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  1. scooby_dooby

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    The game looked awesome at E3, much better than here. All I'm saying is these screens are looking very rough. Chalk it up to a bad build.
     
  2. Jesus2006

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    Yeah well maybe nAo or DeanoC could comment on this? :)
     
  3. Bobbler

    Bobbler Shazbot!
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    We've known for ages that the hair was like that, the wild movement just happens to show off the "blockiness" more than a relatively little movement -- a more comparable pair of shots would be
    http://images.playsyde.com/gallery/public/5094/644_0025.jpg
    and
    http://ps3media.ign.com/ps3/image/article/614/614802/heavenly-sword-20060117011356578.jpg

    I don't see any changes done to the hair
     
  4. scooby_dooby

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    It's not comparable at all since she's standing still. The hair looks it's worst when she's performing an action like swinging a sword which is why I used two action shots to compare.

    Granted, you don't really notice when it's in motion, so this isn't a big deal, I was just commenting on the obvious (to my eyes) difference. The bigger issue that we saw back at E3 was clipping from the hair, that they need to fix.
     
    #124 scooby_dooby, Mar 20, 2007
    Last edited by a moderator: Mar 20, 2007
  5. Neb

    Neb Iron "BEAST" Man
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    Well the video is a bit blurry, but my screengrabs are exactly a representation from what is shown in the video. As for the colors well thats how the video shows it but I enhanced one of the screenshots with PhotoFiltre+Revive colors enhancement. Still same video and programs used for capture.

    1st one original second and third one is color enhanced by me.
    [​IMG]
    [​IMG]
    [​IMG]
     
    #125 Neb, Mar 20, 2007
    Last edited by a moderator: Mar 22, 2007
  6. almighty

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    People in this forum piss me off, always slagging everything off at a moments chance...:roll:

    [​IMG]
     
  7. ShootMyMonkey

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    Or the fact that people are comparing old pre-rendered FMV snaps to the comparatively recent in-game images. Or does nobody remember that the E3 2005 demonstrations included both realtime and FMV clips? Having said that, I'm probably bound to be followed by a series of "No, it cannot be!!" and "are you serious??" type of responses that probably won't be quelled until Deano or nAo show up, and they're probably laughing wondering how long people will twist in the wind... or at least thinking about it at some point.
     
  8. Tap In

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    and the most recent
     
  9. DuckThor Evil

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    And I don't think that comparison shot he posted do justice to the 2005 E3 video, overall I think that video was more impressive than the 2006 showing... especially the enemy models, that said I'm quite satisfied what I'm seeing here and it's nice finally actually to get some footage.
     
  10. Bobbler

    Bobbler Shazbot!
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    You're still comparing different movements... There isn't much head movement in the E3 shot compared to that, meaning the hair isn't moving as much. The shot in your post has her head jerking forward, causing her hair to bunch together. I've not seen any reason to think the hair has changed, considering it's always been the same blocky-tube hair that's always been there (and criticized back in the E3 vid as well). My eyes may be a bit more forgiving for this game, but your eyes are generally a bit more critical to Sony titles.

    It seems kind of pointless to try to compare different situations with shots that are nearly on the two ends of the spectrum.
     
  11. patsu

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    (?) But the 2 shots you compared are not equal too, the blocky ones showed her in the midst of a "high" (windy) jump to accentuate the sense of height, or when her sword just impacted her enemy with force. The hair/cloth physics would react differently. The smoother hair picture you posted just showed her in fast, lesser motion. In fact, this is why Nariko will appear "flowy" in the game (because her hair and dress will react more freely based on her movements).

    I don't see the point of comparing them if they are not at the same moment.

    As for the outdoor scenes, I'll reserve my comments. I can appreciate the DOF helping me to focus better in-game, but I also like the more detailed look. So let's see how they tune the final game.
     
  12. Neb

    Neb Iron "BEAST" Man
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    The movement of the hair is kinda "blocky" that the hair doesn't bend on enough points to make the movements smoother. I would describe the hair blocks/strings movements from the video as the movement from an eel when it is on land (sorry couldn't come up wit a better synonym)!
     
  13. nAo

    nAo Nutella Nutellae
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    We did not change a thing..but lighting changing from a shot to another one can make a dramatic difference :)
     
  14. ShootMyMonkey

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    Might want to look back a page and see what else they're comparing against rather than just the comparison between E3'06 and the newer shots as seen on page 6 of the thread...
    e.g. -- http://forum.beyond3d.com/showpost.php?p=950910&postcount=114
     
  15. Laa-Yosh

    Laa-Yosh I can has custom title?
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    I don't get it, the apparent disappointment.

    Hevanly Sword still looks like one of the best ingame graphics so far.
    Sure, there are poly edges and sometimes not-so-detailed textures and so on, but... just what did you expect?? It's still a computer game, running on a system with a lot of limitations and bottlenecks, just as any other piece of software out there.

    That's why you shouldn't believe stuff like "KZ CG video is teh nextgen" and so on. Realtime graphics are still far behind offline rendering and 'fake' solutions won't look like the real thing. Been trying to tell you that for a while...

    Oh and the lesson for Sony: release direct feed media on time - to avoid people looking at blury TV captures ;)
     
  16. V-G

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    Quite funny, why do I get the feeling that you only see what you want to see?

    I wonder if you ever made a similare post about the obvious downgrade in GoW visuals since the first "target" renders.

    Or maybe you are a slave to saturated colors, because that's the only major difference in the pictures you carefully have picked out (interesting how the brightnes of the red color can make you do a 180).

    Yet no other game does it better, at least not any that I'm aware of. :)
     
  17. scooby_dooby

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    Lol, that's funny coming from someone who claims to see no difference between this latest batch of screens and previous ones, other than 'colour saturation'

    The difference is there, check any message board in the world where these have been posted, you'll see many many people saying the exact same thing. What happened?

    Pretending there is no difference pretty much destroys your credibility imo.
     
  18. 3roxor

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    Isn't this supposed to be some build from last year november..? if so then why are some people already crying 'oh noes downgrade total!' ..?
     
  19. Neb

    Neb Iron "BEAST" Man
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    From CES this year, the movie is published here at http://www.playsyde.com/news_4121_en.html .
     
  20. Neb

    Neb Iron "BEAST" Man
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    Still the E3 05 and the lastest screens/videos are far apart in IQ. Not the same place but both are battles and one of them is enhanced with colors and extra "HDr", fast work only. There is IQ difference in lightning, enemy detail, DoF vs draw distance? such things as motion blur for moving objects. As for the hair I thin kyour'e right!

    E3 05,
    [​IMG]
    CES 07,
    [​IMG]
    CES 07,Enemy detail/geometry,
    [​IMG]
     
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