Hmmph. Looks meh when it's in high res and you can see all the blurry textures. I like the draw distance, but I wish there wasn't so much haze/dof. I also hate how they are trying to sell realistic cutscenes in between levels as revolutionary, when they were done easily with CG previously.
This are direct screengrabs from the HS 1080p mp4 demo from the link that the moderator StefanS posted above. The grabs are blurrier than the real game but ignore it and focus instead on such things as the shadows, polygons and hair, background detail. I still think there is overabuse of DoF though...