Well, I hadn't seen it before...
Is it just me, or is Itagaki trying to fill in the wacky quotes void left by Kutaragi's retirement? "OH NOES, a quick interactive cutscene that can resolve in multiple ways! RUUUUN!""I've never played a good game where the developers put a big icon of the button you're supposed to press onscreen," said Itagaki. "I look at Heavenly Sword and it seems really half-assed, because it's asking you to do all these button-timing sequences but you are not getting much pay-off from it."
subsurface scattering for the win!
Heh, that is a really stupid thing for him to say. Having to hit buttons during a cut scene is a hell of a lot nicer than hitting a button to open a door or a chest only to have your gamplay interrupted by a non-interactive cut scene of your character competing the task.Well, I hadn't seen it before...
Is it just me, or is Itagaki trying to fill in the wacky quotes void left by Kutaragi's retirement? "OH NOES, a quick interactive cutscene that can resolve in multiple ways! RUUUUN!"
He said its "half-assed". Its an believeable argument as his games center around asses & boobs, who else would be able to comment on that?Heh, that is a really stupid thing for him to say. Having to hit buttons during a cut scene is a hell of a lot nicer than hitting a button to open a door or a chest only to have your gamplay interrupted by a non-interactive cut scene of your character competing the task.
You may have a point there... He is instead saying they need to go much further to become "FULL-assed?"He said its "half-assed". Its an believeable argument as his games center around asses & boobs, who else would be able to comment on that?
Nope the 'TGS' demo would morph (its been polished a lot but the basic structure stayed the same as the demo) into the section called WarMachines, from the clips around its the one where she has a bazooka and its fighting an army in a desert.
And thankfully the bug is well gone
subsurface scattering for the win!
SSS is easy to fake.. it's not quite the real thing, but I guess it's good enough
What makes skin look good is SSS or an approximation. Ours is just an approximation but the reason Marco said that, is if you look at the picture he was replying to, you can see the light in the skin has 'wrapped' around, the classic sign of SSSIs SSS implemented in the demo? I feel that HSs characters are some of the best I’ve seen. The skin shaders on them are simply amazing. But I didn’t notice SSS in the demo…. Maybe I wasn’t looking?
What makes skin look good is SSS or an approximation. Ours is just an approximation but the reason Marco said that, is if you look at the picture he was replying to, you can see the light in the skin has 'wrapped' around, the classic sign of SSS
What makes skin look good is SSS or an approximation. Ours is just an approximation but the reason Marco said that, is if you look at the picture he was replying to, you can see the light in the skin has 'wrapped' around, the classic sign of SSS