New demo!

Humus

Crazy coder
Veteran
There's a new demo available on my site called GameEngine2. It's of course not a full game engine such that you could use it in a retail product, but it's much more capable than my usual demos, and doesn't just throw everything on the GPU to show a particular effect. It uses a technique of splitting the scene into cubes and precomputing the visibility. It also comes with sounds for a change, and some background music, and you can do stuff like wall-jumping and rocket-jumping. It's sort of like a game, except there are no enemies or goals. ;)

gameengine2.jpg


http://www.humus.ca/
 
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Wow! I love it!

The shadows that appear as your weapon blasts are most excellent, but it really needs some things to blow up/kill....

Killer lighting effects though, really impressive. :)
 
Pretty cool man.
On my system @1600 x 1200 4xaa I get between 45-85 fps.
I particularly like the little bounce pads.
I did notice one bug though.

The building is invisible when you go outside! :LOL:
Maybe I shouldn't have jumped through the window, but i was curious.

Keep up the good work. :smile:
 
madmartyau said:
Maybe I shouldn't have jumped through the window, but i was curious.
Sigged :p


edit:
Where's my sig? It's in my options and I can see yours?

edit2:
Strange I can see it in the General forum?

edit3:
I get it, my old posts won't get updated. :)
 
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I'm missing OpenAL32.dll and all the hits on Google suggest some link between it and Creative Labs sound cards. I apologize for what might be a dumb question, but are there different OpenAL32 dll files for various sound cards? I'm on an Envy24 chipset, not a creative chipset, so I'm curious...

I'm also surprised it isn't included somewhere in your framework 3 package either.

EDIT
Nevermind, I turned on my brain and went to OpenAL.org and grabbed the Win32 installer. Duh.
 
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Nice but on my 2500+ it actually took a few minutes the first time.. same the second time and it makes my system completely unresponsive to commands for that time :???:
 
madmartyau said:
The building is invisible when you go outside! :LOL:
Maybe I shouldn't have jumped through the window, but i was curious.

Yeah, I should put some glass there to block so you can't jump out. The skybox is actually just another material, so on the other side of the window there's just an empty box with a skybox material applied. So in a sense you're actually standing on the skybox when you jump out.
 
radeonic2 said:
Nice but on my 2500+ it actually took a few minutes the first time.. same the second time and it makes my system completely unresponsive to commands for that time :???:

Check if you get a World.bsp and a Global.hmdl file in the demo folder.
 
First time I launched it I ran around a corner and wound up in no clip mode, not sure what happened there. Relaunched it and it seems to work fine. Weapon recoil + jump is great. :)
 
AlphaWolf said:
First time I launched it I ran around a corner and wound up in no clip mode, not sure what happened there. Relaunched it and it seems to work fine. Weapon recoil + jump is great. :)

Yeah, there are some issues with the BSP. The weird thing is that it only happens in Windows, not in Linux. I guess it could be a precision issue. Maybe MSVC makes the code store some intermediate values in float precision, while GCC uses the full 80 bit FP for all computations. Or something like that. I actually tried running it in Linux, then using the stored bsp in Windows, and then the glitches went away. I haven't really bothered debugging it though.
 
Well, now I know what I'm doing as soon as I get home!

Thanks for another toy to play with Humus. I've always enjoyed your work, and especially getting to peek at the source to see how some of it is done.
 
Hehe, nice work. :)

It's easy to get stuck in between the stone pillars and the wood floor in the "red lava light" room (it's near the window). It's nice that one does not have health so rocket jumping is the best way to travel in this game. :)
 
I killed all the monsters (pwnt!!!) and now I cannot find my way to the next level. I also cannot run the timedemo.

:p

Nice demo Humus. Only thing missing is some really convincing water, bouncing balls, and a flamethrower. I find it especially considerate of you that you have made an FPS for "little people." (I feel about 10 cm tall in this) heh. Cool stuff, as usual. :smile:

Right. Back to rocketjumping and trying to find that door that will take me to boss level, no doubt. ;)
 
Really nice demo :cool:
Only "minus" would be the fact that I could jump out of the window and not get back :p
 
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