There's a new demo available on my site called GameEngine2. It's of course not a full game engine such that you could use it in a retail product, but it's much more capable than my usual demos, and doesn't just throw everything on the GPU to show a particular effect. It uses a technique of splitting the scene into cubes and precomputing the visibility. It also comes with sounds for a change, and some background music, and you can do stuff like wall-jumping and rocket-jumping. It's sort of like a game, except there are no enemies or goals.
http://www.humus.ca/
http://www.humus.ca/
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