New demo!

The number of lights drawn at any time is already pretty low, even before I've even implemented the full culling
im seeing an error or incorrect implentation (ive emailed u)
 
It's a bit of an unfortunate split at that spot. A corner of the cube hits the other side of the wall, and is able to see a bunch of cubes with their lights on the other side. I've spotted a few errors in the visibility too, where some definitely hidden cubes are marked as visible. I'll see if I get some time to debug that. I'll give occlusion queries a shot as well.
 
Seeing how Humus provides the source code (isn't that the greatest thing?), it would be very cool to see what happens when different programers implement their take on the demos. A sort of "who can squeeze the most out of the demo" competition.

BTW, I always thought it would be really great if there were some people who would agree to implement the same basic demo for different hardware to show each side's story. For example, the notorious RTHDRIBL demo, but with framebuffer blending to show how the "same" thing would look and behave under such an implementation. This would allow us to see how different hardware approaches the same problems.
 
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