In Win98 compatibility mode it ran well. Very nice work!Plano said:Demo won't start on my pc. When i click shortcut screen goes black and turns back to normal after 1sec. specs a64 x2 and 7800gt.
Some antivirus/firewall programs prevent programs from starting other programs. Depending on the settings of your firewall/antivirus software you will be prompted if you want to allow a program to start another program or the antivirus/firewall will just silently deny it. Many installation programs need to launch other programs during the install process. So if you antivirus/firewall prevents this, your install will fail.Guden Oden said:Why? I see no reason why I'd have to do that, I've never needed to when installing anything else. Regardless, my virus killer has never given any warnings when installing any video driver (from ATi or NV, nor have I encountered issues installing other programs with the killer running, so I see no reason why it would silently interfere with the process.
Humus said:Errr, rtp file? You'll get Global.hmdl and World.bsp. Those will be written when you exit the first round. You don't need to run it twice, it should work on the first run too, but with the delay for the inital computations.
nAo said:Nice demo Humus: your visibility preprocessing work it's someway similar to this:
Directional Discretized Occluders for Accelerated Occlusion Culling
Dunno if you know this work but it's worth reading.
btw, are you using conservative rasterization to make sure the visibility preprocess is not erroneously culling away visibile meshes?
Alstrong said:GameEngine2.rpt (report?)
this is what is inside:
********************************
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00CEBC4D 01:0000AC4D C:\WINDOWS\system32\ct_oal.dll
Registers:
EAX:00000000
EBX:00000000
ECX:00000533
EDX:00EC0000
ESI:00DC0048
EDI:00ED2000
CS:EIP:001B:00CEBC4D
SS:ESP:0023:0012EF68 EBP:00000000
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Humus said:Oki, so it's something with the sound. Seems like a few people have problems with OpenAL. What drivers are you using for the sound card? I'll try to see if I can reproduce the problem.
Alstrong said:SB Audigy 2 ZS
7/10/2003
5.12.6.402
That's what I could find...
Sunday said:Humy why are the angled shadows so jagged?
(X1800XT/Cats 5.12 6xFSAA/16x AF)
Good thinkingHumus said:Because I use shadow mapping. I'm using 512x512 for the static and 256x256 for the dynamic. I could of course increase resolution, but I'm thinking of adding some soft shadow technique instead.
Deathlike2 said:A good time to update the sound card drivers, yes?
Sunday said:Good thinking
BTW
I love your new demo, and I’m curious is there some trivial explanation why are the PDM (Parallax Displacement Maps) are noticeable becoming flat on corners? Besides that little “dispelling†your PDM is great! Could be possible to sustain acceptable frame rate with little more complex levels, and that PDM of yours?
I’m asking this, ‘cos I think that PDM is equally important as say HDR, maybe even more IMHO! And I totally disagree with FutureMark guy in that interview where he’s trying to explain why they are excluded PDR from 3DM 06!
zed said:aye parrallax >= HDR i dont think so! parrallax is a hack IMO often ugly
good stuff humus, youre demos are about the only ones i bother downloading
one change u could make which will double the framerate at least i guess (it is a bit of extra work though)
after youve checked what cells are visable from your visability list
each frame use occlusion test (when u lay down depth pass) check if a light areas receiver/casters meshs are visable, itll save time by not creating unecessary SMs if they dont influence the scene
*another speedup is to use different size SMs based on a light areas screensize (im sure u know this but havent done it due to the old bugbear time/effort)
youll be surprised, from my testing it happens far oftener(new word) than i thoughtBut even then I don't think it will be that much
zed said:this is benificial for static lights too once (if?) u start adding dynamic objects players etc