New consoles and heat

Acert93

Artist formerly known as Acert93
Legend
At Xboxyde they had mentioned that the Xbox 360 crashed a couple times (you can see this in the Madden and PGR3 videos). This could be software related, or as Xboxyde noted, heat. I am not sure what hardware they were using for the demos and what not, but it brings up an interesting point.

We know the Xbox 360 GPU, Xenos, was underclocked until Augest when final kits were sent. The first beta kits had underclocked GPUs and since E3 we have known MS was trying something unique with the CPU heat sink (whatever that may be). The CELL servers we have seen have been at 2.4GHz (a recent pic even showed liquid cooling!).

Looking at both consoles, MS was aiming for 3.5GHz+ and Sony had even mentioned 4GHz+ for possible CELL configurations (although this was never mentioned as what would be in the PS3). The fact both Sony and MS settled on 3.2GHz and will have consoles roughly the same size indicates that heat (and of course yields) is playing a significant factor in the new consoles.

Final production silicon should be a plus, but this does have me wondering how much of an issue this could be. Will we see MS/Sony make any last minute frequency changes (if MS will they would have already of course; Sony only has 2 months, give or take, before they have to set their frequencies in stone as well)? How does this relate to past consoles? Frequently gamers complain about the durability of launch hardware. Could heat be this gens "issue" ?

Obviously MS and Sony will ship working units. I just thought the heating issue was interesting due to the frequency wall chip makers have hit and the issues we have seen with the new console chips.

So what is everyone elses take on this? Nothing important or an issue we may see rear its ugly head over the next 6 months?
 
With the bigger size of the ps3, that should help with the heat. I thought the xbox 360 was water-cooled or something like that. :?:
 
Kb-Smoker said:
I thought the xbox 360 was water-cooled or something like that. :?:

They said 'liquid cooled' and they were just trying to find a fancy way of saying they were using a heatpipe.
 
Kb-Smoker said:
With the bigger size of the ps3, that should help with the heat. I thought the xbox 360 was water-cooled or something like that. :?:

Actually Kb the PS3 overall size is smaller.:rolleyes:

Sorry.
 
Acert93 said:
since E3 we have known MS was trying something unique with the CPU heat sink
Nothing unique about a thin-fin, heatpipe-equipped sink; not even in a console. PS2 used a heatpipe in its sink at the time of release and for some time afterwards until Sony switched to a simpler extruded aluminium sink after further revising the EE+GS chipset to draw less power.

This has been hyped up by (sometimes confused) internet fanpeople. There's nothing remarkable behind it in reality.
 
mckmas8808 said:
Actually Kb the PS3 overall size is smaller.:rolleyes:

Sorry.

Well, the 360 is bigger, but not by much:

360: 387.91 cubic inches
h x 3.2"
w x 12.05"
d x 10.03"
7.7lbs


PS3: 364.46 cubic inches
h x 3.12"
w x 12.48"
d x 9.36"
8.1lbs
 
Acert93 said:
At Xboxyde they had mentioned that the Xbox 360 crashed a couple times (you can see this in the Madden and PGR3 videos). This could be software related, or as Xboxyde noted, heat. I am not sure what hardware they were using for the demos and what not, but it brings up an interesting point.

We know the Xbox 360 GPU, Xenos, was underclocked until Augest when final kits were sent. The first beta kits had underclocked GPUs and since E3 we have known MS was trying something unique with the CPU heat sink (whatever that may be). The CELL servers we have seen have been at 2.4GHz (a recent pic even showed liquid cooling!).

Looking at both consoles, MS was aiming for 3.5GHz+ and Sony had even mentioned 4GHz+ for possible CELL configurations (although this was never mentioned as what would be in the PS3). The fact both Sony and MS settled on 3.2GHz and will have consoles roughly the same size indicates that heat (and of course yields) is playing a significant factor in the new consoles.

Final production silicon should be a plus, but this does have me wondering how much of an issue this could be. Will we see MS/Sony make any last minute frequency changes (if MS will they would have already of course; Sony only has 2 months, give or take, before they have to set their frequencies in stone as well)? How does this relate to past consoles? Frequently gamers complain about the durability of launch hardware. Could heat be this gens "issue" ?

Obviously MS and Sony will ship working units. I just thought the heating issue was interesting due to the frequency wall chip makers have hit and the issues we have seen with the new console chips.

So what is everyone elses take on this? Nothing important or an issue we may see rear its ugly head over the next 6 months?

We run devkits all day everyday, the final kits are extremely quiet (the beta kits were not) and I haven't seen any overheating issues. I believe the devkits use the same cooling solution as the final units.
 
Guden Oden said:
Nothing unique about a thin-fin, heatpipe-equipped sink; not even in a console. PS2 used a heatpipe in its sink at the time of release and for some time afterwards until Sony switched to a simpler extruded aluminium sink after further revising the EE+GS chipset to draw less power.

This has been hyped up by (sometimes confused) internet fanpeople. There's nothing remarkable behind it in reality.
Having opened up a few consoles and other consumer electronic devices I would say heat sinks (or liquid filled heat sinks like the DC) are unique. Exotic and Unique are not the same thing; on the whole I do not think using liqiud in the heatsink is the norm in CE devices, thus the comment.

If that needs translating, in context it is pretty clear I am saying: MS is using more advanced cooling methods than a typical CE device (i.e. small heat sink) to ensure their chips remain at an acceptible temperature. Obviously I differentiate that from the comment about CELL servers which are being liquid cooled.

Ps- I had never heard about the PS2 using heatpipes so I did a google and could find no information about the PS2 using a heatpipe in the initial hardware. Do you have a link for that?
 
ERP said:
We run devkits all day everyday, the final kits are extremely quiet (the beta kits were not) and I haven't seen any overheating issues. I believe the devkits use the same cooling solution as the final units.
Thanks ERP! Quiet and Cool - That is good news :D
 
ERP said:
We run devkits all day everyday, the final kits are extremely quiet (the beta kits were not) and I haven't seen any overheating issues. I believe the devkits use the same cooling solution as the final units.

Are those in the final cases or are they in some huge enclosure?

Yeah fans are a concern for me. I think my PS2 is too noisy as it is.

Do the fans run all the time or is there some kind of energy-saving scheme where they only run when booting up, the drive is doing a lot of reads, etc.?
 
Kb-Smoker said:
Well, the 360 is bigger, but not by much
PS3 is bigger where it counts though, 'round the "belly" of the console where it bulges outwards (and x360 pinches in), theorietically allowing sony to fit it with bigger heatsinks and such. If PS3 is heavier than x360 despite having a smaller total volume, this would suggest something of the sort being the case. Of course, this is speculation...

Acer,
As far as heatpipe-sinks being "unique", "exotic", whatever. There's likely easily TENS OF MILLIONS of PS2s out there using the die-cast pin/fin sink with embedded heatpipe out there. My buddy has one; his is maybe three years old, mine's about a year newer and has the extruded sink instead. If you don't believe me, just go open up an older PS2 yourself, mmkay? You say you have experience in doing that, so it should be no problem for you. :D
 
Guden Oden said:
Acer,
As far as heatpipe-sinks being "unique", "exotic", whatever. There's likely easily TENS OF MILLIONS of PS2s out there using the die-cast pin/fin sink with embedded heatpipe out there. My buddy has one; his is maybe three years old, mine's about a year newer and has the extruded sink instead. If you don't believe me, just go open up an older PS2 yourself, mmkay? You say you have experience in doing that, so it should be no problem for you. :D
You know I don't have a PS2 ;) All I did was ask for a link because I had never heard that before and I could not find it on google. There are a lot of sites that disect the consoles and none I could find mentioned this (of course quite a few sites about installing a silent heatsink on them!)

Oh well. No biggie.
 
I'd vote that it wasn't heat, I remember looking at the videos of the head designers saying that they couldn't get it (360) lighter and smaller, because they were so concerned about proper cooling. I would imagine that it has been taken care of...as long as it isn't the people who QC'd the 2.8Ghz :rolleyes:"fiasco"
 
Does the final x360 have an external PSU like we saw at E3?
Acert93 said:
You know I don't have a PS2 ;) All I did was ask for a link because I had never heard that before and I could not find it on google.
Not only did it come with a large heatpipe cooling fin, SCE also invented a new type of thermal paste just for that application.
 
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Dunno if the crashes are the fault of overheating. These things are running on a MS OS afterall :p [duck and run]

Seriously though, a larger area won't neccessarily mean a better cooling solution. The key point is airflow around the heat dissipating elements. A large heatsink with a large fan works better, but if that space doesn't have a tight airflow it won't be as efficient. PS3's bluge might be a disadvantage.

I was paying careful note of the toshiba Dual-Cell Blade system. That was 45 dB with 2 Cell's, lower clocked, and with no GPU. That's pretty loud considering and one has to question how PS3 will manage differently with what's surely hotter components, though of course sound isn't much of an issue in servers.

It's nice to hear ERP comment on XB360's dev kit quietness. I think that's a very important feature; one that's overlooked as it doesn't sell a system, but which contributes a lot to the final experience.
 
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