marconelly! said:Li Mu Bai, he has been baned for a reason and after repeated warnings. Yet, he keeps coming back. Last time the crap like this started happening, B3D mods shut the whole console forum down, and I'm thinking they will easily do it again - for good this time - if their rules are not being respected.
Li Mu Bai said:marconelly! said:Li Mu Bai, he has been baned for a reason and after repeated warnings. Yet, he keeps coming back. Last time the crap like this started happening, B3D mods shut the whole console forum down, and I'm thinking they will easily do it again - for good this time - if their rules are not being respected.
I agree marco, he is definitely too incessant with his seemingly one man holy crusade to prove CELL's failure from an architectural & programming standpoint. On this he needs to demonstrate some self-control & respect forum rules. But criticisms of CELL seem to only be coming from him, & at times he is voicing valid programming concerns. Regardless, he has gone quite overboard regarding this subject.
ERP said:Li Mu Bai said:marconelly! said:Li Mu Bai, he has been baned for a reason and after repeated warnings. Yet, he keeps coming back. Last time the crap like this started happening, B3D mods shut the whole console forum down, and I'm thinking they will easily do it again - for good this time - if their rules are not being respected.
I agree marco, he is definitely too incessant with his seemingly one man holy crusade to prove CELL's failure from an architectural & programming standpoint. On this he needs to demonstrate some self-control & respect forum rules. But criticisms of CELL seem to only be coming from him, & at times he is voicing valid programming concerns. Regardless, he has gone quite overboard regarding this subject.
I think part of the problem is that he's so confrontational and vocal with his view, that a lot of people don't voice similar opinions for fear of association.
I know personally I wouldn't post anything I thought he could misrepresent in one of his overzealous articles.
FWIW I think he's disruptive to the forums and should stay banned.
Having said that if you banned everyone I thought that of, there'd be a lot less people posting in this forum.
IST said:Didn't Guden start that joke?
However, this is also a double edged sword since it does also restricts the scalability of CELL applications within the scope of the performance of the CPU that they run on. In other word, CELL applications are not going to scale to the order of million processors. But I accept that as a perfect trade for a console processor.
But criticisms of CELL seem to only be coming from him
Well they make a very brief mention of pixel pipelines. Given the vague nature of the entire patent I doubt it means anything though.Panajev said:Can you say that the patent implied something that goes against software rasterization ?
Fafalada said:Well they make a very brief mention of pixel pipelines. Given the vague nature of the entire patent I doubt it means anything though.Panajev said:Can you say that the patent implied something that goes against software rasterization ?
However, it seems pretty clear that whatever the rasterizing scheme may be - it is expected to use Z-buffer. For one, layering pretty much requires Z to work properly, and they also have a pretty detailed talk about hierarchical Z-buffer in the patent.
[0072] The parallel rendering engine 122 divides the entire storage region of the image memory 126 into multiple regions based on multi-path command from the main CPU 110. Using these multiple divided storage regions, it implements rendering of a three-dimensional object by subspace in parallel and generates divided images in the respective subspaces. Further, the parallel rendering engine 122 does Z-merge processing of each divided image rendered in parallel to consolidate image data in one of the divided regions. Thus, it generates one consolidated image. Z-buffer method, scan line method, ray tracing method, and such are used during rendering to remove hidden lines and hidden surfaces.
Fafalada said:I know, I've read the patent.
Many of those don't fit all that well with the concept of pixel pipelines though, which is also mentioned, with a picture even.
So what you are proposing is some kind of "generalized" pipeline where there is no fixed primitive setup and the only thing that would really stay in fixed hw are texture fetches&filtering and maybe pixel tests&writes?Panajev said:What if the idea they give in the patent of Pixel Pipelines, as far as that patent goes, is something like # of APUs ( depending on the configuration ) + the Pixel Engine ( which would be fast, but quite stream-lined )?
Visualizer's APUs might run Shaders and take care of the Geometry set-up process if needed.