Evildeus said:Why haven't ET/B3D talked of Ati "optimisation" before the PR?
Ed, as I said before, if it isn't visible how are we supposed to to know its there? We highlighted some severly obvious visual issues when using the developer edition, which is not going shader code that produces the exact same output even though its optimised, only upon investigation to how the issues that we brought up did Futuremark find that some the optimisation were being triggered by shader code which we were not in a position to be able to investigate.
Tell us Ed, just how were we supposed to to find it?