I do actually have an interesting question, however.. those trackball controllers look fantastic. They seem to get great reviews. They seem to solve the biggest problem that the PC crowd has with console gaming. So.. what's the problem? They've been making these things for years, why are they being ignored and not adopted? Is there a long-term functionality issue? (trackball gets 'sticky' or something?)
I have been following these guys for nearly 2 years, so I have heard of some of the problems.
The first is support. You cannot slap a TB Gamepad into a console and have it "work". It is the same reason many games have problems with the FragBox KB/MS adapter: Games with a thumbstick limit max speed and often have time/stick lean based acceleration (e.g. push all the way left for 1 second and then you begin to move even faster after 1 second). So games must natively support the product. Chicken-and-Egg. You need games to support the gamepad to sell the gamepad, and you need to sell the gamepad to get game support. UT for the PS2 works with the pad, but that is because the game supports KB/MS.
So the issue then becomes licensing. We all know where Nintendo went and Sony/MS went more traditional routes (although Sony added sixaxis). Sony is supporting KB/MS, but they seem quite mum on it. So without a big backer (Logitech?) they are just a little peripheral with no killer app. Add in MS's concern over "advantage" for FPS (heh, figher sticks, flight sticks, wheels, dance pads, cameras all fly under the radar of course) there is a bit of resistance for the move on the MS end.
As for cleaning, optical TBs are easy to clean. Just pop out the ball, wipe with a clean cloth, and done. A well designed one won't grind/stick to finger jam. I have used a number of TBs. My most recent one I used for 2 years over 8 hours a day, 5 or 6 days a week and the ball is still in great condition.
We will see. I am optimistic as my hands, specifically my thumbs, cannot hand thumb sticks anymore (dumb repetitive use issues).
Powder said:
It takes some adjusting, but no more so than any other new controller. And it would open up RTS's as a real possibility for consoles.
Big door for RTS! Anyhow, they may take some getting used to (IGN claimed 10 minutes), but remember this: Thumbsticks take a while as well, and some FPS are still poorly designed with them. And having watched a LOT of videos and first hand people play with thumb sticks, I must say they are lousy for FPS in many peeps hands. My wife, for example, can use KB/MS no probs, but thumbsticks she stares at the ceiling/floor the entire time and when looking straight cannot fine move the thumbstick enough to even get on target. At Xboxyde we see a lot of videos of the game press and casuals at game shows/events (GDC, E3, GC, TGS, X0#, etc) and as a general rule people are HORRIBLE with gamepads. IMO that is the big hurdle in Console gaming--FPS are maybe the largest genre, but very little has been done to adapt the cotroller to meet those unique needs of first person, interactive gameplay that requires quick and percise movements.