They were great.I loved having all does video's about the cars and stuff in NFS1.
GT1 also had a good write up of each model and special edition, and it's a shame that's gone too.
They were great.I loved having all does video's about the cars and stuff in NFS1.
Closest thing i have seen to something similiar (but much inferior) is PGR3's vechicle description when you browse to buy one. (about a page or two with car model history and facts if i remember correctly)
Agreed
Though I do (and did) like the cops in NFS 1. They added a nice variable to races. Using the same formula today I'm sure could produce a world beater. Though I have to say, I think the Road & Track License along with the voice over guy talking up each car really put the player in the game world unlike any before or after it.
EA Canada Rocked!
EA SHIFTS GEARS WITH NEED FOR SPEED PROSTREET
REDWOOD CITY, Calif. - May 31, 2007 - Electronic Arts Inc. (NASDAQ:ERTS) announced today that the blockbuster Need for Speed™ franchise is introducing a new version that drives the series in a new direction. Need for Speed™ ProStreet is a ground-breaking Need for Speed experience where you're thrust to compete head to head against the best street racers in a multitude of racing showdowns. The game is being developed by EA Black Box in Vancouver, B.C., and is slated to ship this fall.
"Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy," said Executive Producer, Larry LaPierre. "This is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers."
Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the "Autosculpt™" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown.
Definately. The reflections in the rims can't be done any way other than through a raytracer. Looks like there's GI too.that must be prerendered right???
no jaggies
You sure? I'd expect and algorithm like that to bleed in a lot more places than just the right bumper.Just looking at this picture:
http://www.gamersyde.com/pop_image.html?G=5719&N=7
They are being very sneaky with their motion blur.
They are blurring the velocity buffer before applying motion blur. Subtle, but looks quite good.
(see the right edge of the rear bumper)
That's definately the best way to do it. In Little Big Planet movies I saw them using regular linear motion blur on the skateboard wheels, resulting in the blur shooting out well beyond the confines of the wheel.However they look to be doing special blur on the rims. Given the tyres don't blur:
http://www.gamersyde.com/pop_image.html?G=5719&N=9