they got dusk working?jvd said:dusk works too. Dunno about nula .
last i heard it was working fine .Kaotik said:they got dusk working?jvd said:dusk works too. Dunno about nula .
last time I checked it "worked" but didn't look anything like it should
Dawn has encountered a problem and needs to close. blabla...
dan2097 said:The only thing stopping dusk and probably even nalu seeming as both can run on a gffx (nalu VERY slowly) is someone spending the time to make a wrapper and with the amount of nvidia specific extensions that would be a sizeable undertaking especially for nalu where it likely is using commands that cant map at all to commands accepted by the radeon so you'd have to think up other ways to achieve the same effect,
The x800 cards don't work with the Dawn wrapper. The reason probably is that the old OpenGL driver doesn't support these new cards. I've written a wrapper for the wrapper, though, which makes it work again. I've sent my wrapper to Rage3D, so that they can update their Dawn/ATI tutorial, but they didn't update it yet.Leto said:Dawn has encountered a problem and needs to close. blabla...
Cant get the Fairy.exe running on my computer (p4&x800xtpe). Maybe it's the x800
It uses vertex texture fetches for waves simulation so you definately can't run it "just fine" on NV35oddfellow said:I can run the NV40 Clear Sailing demo just fine on my NV35 without modification.
It needs FP16 render targets with FP16 blending and FP16 texturing so it won't work at all.Anyone know if the Timbury demo will work too?
I think you should spend more time reading his response. He said Dusk and Nalu demos, not Timbury and Clear Sailing.Sigma said:dan2097 said:The only thing stopping dusk and probably even nalu seeming as both can run on a gffx (nalu VERY slowly) is someone spending the time to make a wrapper and with the amount of nvidia specific extensions that would be a sizeable undertaking especially for nalu where it likely is using commands that cant map at all to commands accepted by the radeon so you'd have to think up other ways to achieve the same effect,
No.
Since NVIDIA's "extensions" are way beyond ARB_fragment_program and ATI doesn't support nothing more, there is no way to write a wrapper. Specially on Timbury where I think it uses FP blending (so no way to emulate this with a wrapper) and Clear Sailing where you can't fake vertex texture fetching...
It's updated now.Leto said:Still not on Rage3d's site?
Mintmaster said:It's unlikely the Dusk shaders are much more complicated than the Dawn shaders. The Nalu shader uses dynamic branching, but that can be simulated with the stencil buffer (fast) or with cmp instructions (slow).
991060 posted the shader in a thread, and you can see how simple the branching is.
If someone gave me the source code for the Dawn wrapper, I could write a Nalu wrapper in a day or two.