Alstrong said:This isn't really a problem. Take Doom 3's widescreen mode (PC) which just changes the view ala anamorphic widescreen; it stretches the rendered image, but the image is rendered such that it is meant to be stretched. It's the typical method for widescreen games (before HDTV resolutions).
Yep its definitely not a problem but is this really preferable though to native widescreen?
Alstrong said:The bottleneck may not necessarily be the GPU as Acert already speculated, so by definition, it wouldn't matter if they reduced the resolution.
If thats the case, i'm getting tired of this unnatural aversion to vsync on the 360!
It's pretty much SSAA for most displays but otherwise a native resolution of which PC monitors can make use.[/QUOTE]
So youre saying that scaling down to 720 has similar results to SSAA?
kyleb said:Not so by any means. Rendering at higher than your output resolution is preferable if you have the peformace to spare, and rendering at lower than your output resolution can also be preferable if your prerformace isn't there at native. Rendering at your output resolution can be the best choice, but often times it is just a golden chalice rather than the carpenters cup..
Why?