Changes from the demo:
Better framerates but still not perfect. If you're on track the framerates are generally fine but running off the road can cause choppiness on some tracks. It's very random and hard to pinpoint what causes it.
Controls:
I want the full Sim that MotoGP and MotoGP 2 (never played 3) had where you could hold nice long slides and so forth. Now it's a bit too snappy and they over did how much you tighten up your line from oversteer. The rear brake application is done wrong. You can't tap the rear mid corner to break a bike loose into oversteer, you'll crash from lock up or fold the front from a weight shift onto the front tire. You can how ever slightly tighten up your line by a feather touch in long corners. I have no idea what idiot thought of that. The rear brake also slows down the bike too much, even when you're hard on the front. The rear tire is barely floating on/off the ground when you brake hard with front on sport/race bikes so the rear brake is horribly done. In moto GP 2, you could see your front tire folding from too much brake + cornering. Now you simply stay on the brakes as hard and as long as you want into the corner with such an issue.
Graphics:
They're good but AF seems to be lacking sorely in some areas. The pop in's aren't that bad.
Sounds:
Bikes sounds are not as dramatically different as from car to car so I guess they're ok.
Final:
6/10. If you've ridden or raced sportbikes competitively, you'll be disappointed with the controls. If you're not aware of such dynamics, you'll have a bit for fun so it could very well to be a 7.5/10 for you. Certainly not a "must have" for the 360.
Better framerates but still not perfect. If you're on track the framerates are generally fine but running off the road can cause choppiness on some tracks. It's very random and hard to pinpoint what causes it.
Controls:
I want the full Sim that MotoGP and MotoGP 2 (never played 3) had where you could hold nice long slides and so forth. Now it's a bit too snappy and they over did how much you tighten up your line from oversteer. The rear brake application is done wrong. You can't tap the rear mid corner to break a bike loose into oversteer, you'll crash from lock up or fold the front from a weight shift onto the front tire. You can how ever slightly tighten up your line by a feather touch in long corners. I have no idea what idiot thought of that. The rear brake also slows down the bike too much, even when you're hard on the front. The rear tire is barely floating on/off the ground when you brake hard with front on sport/race bikes so the rear brake is horribly done. In moto GP 2, you could see your front tire folding from too much brake + cornering. Now you simply stay on the brakes as hard and as long as you want into the corner with such an issue.
Graphics:
They're good but AF seems to be lacking sorely in some areas. The pop in's aren't that bad.
Sounds:
Bikes sounds are not as dramatically different as from car to car so I guess they're ok.
Final:
6/10. If you've ridden or raced sportbikes competitively, you'll be disappointed with the controls. If you're not aware of such dynamics, you'll have a bit for fun so it could very well to be a 7.5/10 for you. Certainly not a "must have" for the 360.