Hello,
i was wondering if applications tend to use these two effects at the same time - multisample buffer and rendering to textures - at this point i tend to believe that working hard to anti-alias the textures and then working hard again to use these textures and pass them through a trilinear filter and then maybe more multisampling AA in the final pass - would be a waste.
i guess i'm also asking if when a user turns on his multisampling AA through the window context - does it affect the fbos created by the application -
ty, Nir.
i was wondering if applications tend to use these two effects at the same time - multisample buffer and rendering to textures - at this point i tend to believe that working hard to anti-alias the textures and then working hard again to use these textures and pass them through a trilinear filter and then maybe more multisampling AA in the final pass - would be a waste.
i guess i'm also asking if when a user turns on his multisampling AA through the window context - does it affect the fbos created by the application -
ty, Nir.