Well, what is food for thought is that it uses Enlighten from Geomerics. From the
SIGGRAPH2010 presentation:
So I expect heavy, heavy CPU utilization not just from the destruction and physics, but the lighting... Would be interesting to see what differences result when you consider that the PS3 has the 6 SPEs versus three hyperthreaded Xenon Cores for number crunching.
The MLAA slide is taken from
here, and it's about trying to find a solution for deferred shading. MLAA is given as an example. The slides do start off with the disclaimer of "using and experimenting"... What actually becomes usable in the end considering performance is really hard to say. It's ambiguous since we don't have access to the audio or any further notes for the slides.