[Multiplat] Battlefield 3

Well, what is food for thought is that it uses Enlighten from Geomerics. From the SIGGRAPH2010 presentation:

So I expect heavy, heavy CPU utilization not just from the destruction and physics, but the lighting... Would be interesting to see what differences result when you consider that the PS3 has the 6 SPEs versus three hyperthreaded Xenon Cores for number crunching.


The MLAA slide is taken from here, and it's about trying to find a solution for deferred shading. MLAA is given as an example. The slides do start off with the disclaimer of "using and experimenting"... What actually becomes usable in the end considering performance is really hard to say. It's ambiguous since we don't have access to the audio or any further notes for the slides.

Hm, it would be interesting to see the results of course. This is also another reason I hate multiplat devs showing footage without a proper annotation, it just confuses the customers.
 
Do tell how this is possible as I would love to build a new gaming PC this year. I spec'ed a PC a few weeks ago and it would have cost me $1500 :p Granted I didn't spend much time looking for good prices, but still....

$1500! For half that you could have a very strong machine. Start a thread in the Purchase Decisions forum if you want.
 
The gameplay trailer looked simply amazing...now how that will translate into old hardware like PS3 and 360 will be the most interesting thing IMO.

Can't wait for more gameplay videos. :oops:

Since when has the console version of a game looked drastically worse (minus framerate, resolution) than PC in recent memory?

The only console port I can think of of a game "taking advantage" of PC in the last 5 years is Crysis 2, and that seems dubious (I'm guessing it's just better shaders and the like).
 
I don't see any.Enlighten solution should make it useless,btw.

Two clear instances:

1) @0:14 When the soldier opens the door with his shoulder.
2) @0:17 When the soldier is being drag away from enemy fire.

I say the footage could be from a 360 build judging from the visible jaggies and texture quality. Why? Because we know at least both PC and PS3 version feature will MLAA which doesn't produce those kind of jaggies.
The jaggies in the trailer are around small geometry, the same type MLAA fails at.
 
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1) @0:14 When the soldier opens the door with his shoulder.
2) @0:17 When the soldier is being drag away from enemy fire.

At least going by their Siggraph10 presentation, they were working on Analytical Ambient Occlusion Volumes, which is different from SSAO as it is based on geometry instead. It appears to be extremely costly though (geometry, fillrate). However, it wasn't clear if it would be feasible for gameplay, so they may fall back to HBAO.

On a side note, it's odd seeing the motion blur artefacts near the beginning, particularly on the view weapon where you can see the polygon outline at the more translucent end. Wonder why they didn't fix it here.
 
At 0:20 seconds, the cars parked on the left side of the street might be low detail so maybe the LOD is pretty aggressive, can't really tell since you can only see that for like one frame in this teaser. The other stuff in that frame looks good, I like how the wind blows the palm tree.

Don't know if it was linked but here's a collage of gifs posted on neogaf:
http://www.neogaf.com/forum/showpost.php?p=26101995&postcount=330

Maybe it's just random or smart AI but at 0:23 seconds, it kind of looks like the guy in the middle is peeking out from a chipped away section of the wall.
 
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Gosh! Such short clips it's hard to get anything other than a fleeting impression, but so far the lighting is looking extraordinary. Will have to see how it holds up. Is this the first release of a Geomerics light-engine game?
 
Since when has the console version of a game looked drastically worse (minus framerate, resolution) than PC in recent memory?

The only console port I can think of of a game "taking advantage" of PC in the last 5 years is Crysis 2, and that seems dubious (I'm guessing it's just better shaders and the like).

It is actually more games than you would have thought during these years. You just need to actually experience it to have a clear reference. But lets not get into a comparision war now. Btw FB2 engine is also a pusher like CE3 and It makes good use of DX11.

Also looking forward to their presentation with all those custom AA methods.
 
Two clear instances:

1) @0:14 When the soldier opens the door with his shoulder.
2) @0:17 When the soldier is being drag away from enemy fire.

Ok.Didn't see it in any of the screen shots.They seem to use it only to integrate dynamic objects (characters mostly).
 
Since when has the console version of a game looked drastically worse (minus framerate, resolution) than PC in recent memory?

The only console port I can think of of a game "taking advantage" of PC in the last 5 years is Crysis 2, and that seems dubious (I'm guessing it's just better shaders and the like).

The lead platform is the PC unlike the vast majority of games out there. The core series is also traditionally an envelope pusher on the PC so it doesn't seem that unrealistic that the PC versioncould have major graphicaladvantages.

Especially when you consider how far ahead that footage is than anything else were seeing on consoles right now.
 
Not really, check out the weapon model and window frames, MLAA should easily fix those.
http://h-2.abload.de/img/bf3trailer6tyjc.jpg
http://h-2.abload.de/img/bf3trailer7xyis.jpg
erm.... those wires hanging in the first pic.

But then again it could also be one of the new AA method Dice is using.
Yes, we don't know what changes they made to the algorithm. For all we know it's pickier about things so as to reduce overall work. Edge detection also isn't always going to be perfect. Just look at the rest of the second screenshot where the edges aren't in high contrast versus the jittery looking ones you are referring to.
 
erm.... those wires hanging in the first pic.

Yes, we don't know what changes they made to the algorithm. For all we know it's pickier about things so as to reduce overall work. Edge detection also isn't always going to be perfect. Just look at the rest of the second screenshot where the edges aren't in high contrast versus the jittery looking ones you are referring to.
Well, I re watched it in 1080p and can pretty much agree that it's the PC footage. The shadow res and filtering are way too high to be console. What made me think otherwise early on was the relatively weak building textures, average draw distance and the odd aliasing.
Anyway I'm truly excited for this title, the game is giving me a Black Hawk down vibe in its visual direction. Games are really catching up to movies these days:).
 
I'm not up to speed with the Battlefield games, as i never played them on PC (at the time my computer was about as power as my current netbook... prob even less :p).

Is this game a MP only gig or will there be a SP campaign?

The visuals are incredible and the lighting made me think i was watching a movie at certain points... seriously awesome :D
 
I'm not up to speed with the Battlefield games, as i never played them on PC (at the time my computer was about as power as my current netbook... prob even less :p).

Is this game a MP only gig or will there be a SP campaign?

The visuals are incredible and the lighting made me think i was watching a movie at certain points... seriously awesome :D

Most of the previous games the sp was just a tutorial.
The game was all about the mp especially the 64 man servers.

The Bad company spin off series brought a better build SP campaign.
I could play BF 1942 and the expansion pack had to play Vietnam at a buddies house because pc was also so shitty back then.:cry:
 
This is some very impressive looking stuff. Not entirely realistic, but very nice :)
 
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