L. Scofield
Veteran
Ambient occlusion looks pretty rad too.
It doesn't come out for a while. Assuming you have a monitor a good comp can be built for ~$550.
I see. I'm still at that point in my life where I spend entirely too much money on videogames
I don't see any.Enlighten solution should make it useless,btw.Ambient occlusion looks pretty rad too.
I don't see any.Enlighten solution should make it useless,btw.
It doesn't come out for a while. Assuming you have a monitor a good comp can be built for ~$550.
Do tell how this is possible as I would love to build a new gaming PC this year. I spec'ed a PC a few weeks ago and it would have cost me $1500 Granted I didn't spend much time looking for good prices, but still....
Awesome trailer, but I want to see console footage. GDC maybe?
Do tell how this is possible as I would love to build a new gaming PC this year. I spec'ed a PC a few weeks ago and it would have cost me $1500 Granted I didn't spend much time looking for good prices, but still....
It'll be interesting to see how the graphics translate to the consoles. How many players is the console version limited to if its less than 64?
Awesome trailer, but I want to see console footage. GDC maybe?
Do tell how this is possible as I would love to build a new gaming PC this year. I spec'ed a PC a few weeks ago and it would have cost me $1500 Granted I didn't spend much time looking for good prices, but still....
I say the footage could be from a 360 build judging from the visible jaggies and texture quality. Why? Because we know at least both PC and PS3 version feature will MLAA which doesn't produce those kind of jaggies.
That's a pretty amazing leap to conclusions...
A) it's just recorded footage.
B) there's nothing definitive until the developer says so
C) the PC SKU has DX11, and wouldn't necessarily need MLAA.
D) another reason to show jaggies can simply be to tell people that it was real and not just complete bull.
Well so far we know for a fact that they're using the SPUs for Tile-based deferred shading and MLAA on the PS3 from a slide awhile ago, so is that not concrete enough?That's a pretty amazing leap to conclusions...
E) Regarding MLAA, the public has no idea just how CPU intensive the game will be, so to instantly draw the conclusion that PS3 will have it is a bit much. It's a nice prediction, but somewhat meaningless in the face of other considerations... I say we wait until DICE actually discusses and makes it explicit. It's still early.
So I expect heavy, heavy CPU utilization not just from the destruction and physics, but the lighting... Would be interesting to see what differences result when you consider that the PS3 has the 6 SPEs versus three hyperthreaded Xenon Cores for number crunching.Current consolecycle -constrained by hardware
The main feedback we got from pre-release versions of Enlighten running on GPU was that GPU wasn’t a viable resource to use. It’s already over-utilised on the consoles, isn’t actually that powerful. In addition, the DX9-class hardware the consoles uses constrains our algorithmic options. Memory also very limited. So multi-core is clearly the best target for us.Another point to note is the huge range of abilities between the 3 targets –so scalability of our solution is vital (both up and down).
Well so far we know for a fact that they're using the SPUs for Tile-based deferred shading and MLAA on the PS3 from a slide awhile ago, so is that not concrete enough?