wazoo said:
function said:
Software sales obviously reduced after Sega announced it was going to scrap the DC (though by what margin I'm not sure - obviously you aren't either), but the fact that several games managed to sell into the hundreds of thousands - even towards the end of that year - proves that the DC market did not die overnight. After Jan 2001 Sega managed to shift it's remaining inventory of DC's (about 1.5 to 2 million I think) - obviously a lot of people bought software.
It died in 2k1. Please tell me what games did sell in high quantity after the Dc cancellation ?? To be clear, when Sega cancelled the Dc, it promised more than 100 games to be released in 2K1. Afterwards, you could count less than 20 games for the whole year. 20 new games for one year for a population of 10M gamers. That is a market which is dying quite fast, if not "overnight".
Died out disappointingly fast, but not overnight by any means. I bought Rez from a highstreet store when it came out in 2002 almost exactly 12 months after "the announcement".
You now seem to be trying to redefine your terms, with vuage comments like "quite fast" and "high quantity". It's dificult to argue against none specifics like these.
Incidentally, the "100 games" comment I read was about games being released globally, not in a specific territory. Not all the games coming out in Japan made it to Europe and America, obviously.
And I think you're overplaying how well DC games sold prior to the machine being scrapped. I can remember developers at Sega talking up the fact that Sonic Adventure and Shenmue had sold over 1.5 and 1 million copies respectively, globally (very good on what was at the time a sub 8 million user base). Where all the "many" over-a-million sellers come from I'm not sure. Could you provide a list? I'd be interested to see just how many titles matched or beat the sales of these "big guns".
Sonic, Shenmue, NFL2K, Soul Calibur, Crazy Taxi, Sega Rally, that is already a list, no ?? Enough to say "many".
Another vague, none specific term? Compared to the couple of hundred or more releases, no it's not many at all. Many means "a great number of". This isn't even a handful...
NFL 2K didn't sell a million BTW, and NFL 2K1 was just shy of a million in 2000, might have scraped by a million by the time Sega scrapped the DC mid January.
Sonic Adventure 2 sold more than this, as I believe did NFL 2k2 released much later in the year (despite being pretty much a US only title).
Considering Sonic1 sold 2M copies, Sonic2 was a flop despite being one if not the only big DC release for 2K1. Shenmue2 was a disaster and not even released in the US.
No-one is disputing that DC games sales dropped off significantly, so I'm not sure what you're attmepting to do here. You said the DC died overnight, but are then openly talking about games that sold several hundered thousand copies over a period many months.
Shenmue 2 is a bad example BTW, as it was cancelled after Microsoft signed the US exclusive on the game. The DC version had already been translated and ads were out in magazines for its imminent release. It's thought the decision went over Peter Moore's head, and left him with some serious egg on his face at the time as he'd been talking the game up to the press in the preceeding weeks.
Don't now try to brush me off as someone needing to "be serious" with respect to comment I never made, just because your example backfired.
Your example make me laugh (hum, sorry). you can not support the fact that the DC was still alive by bringing one release of a puzzle game 2 years after its death.
The DC was scrapped three and a half years ago, two years ago was mid 2002, but you earlier said that the DC died during 2001. Seriously, do you even know what you're typing on this particular point?
The point about Puyo Puyo Fever (also released on PS2, Xbox and GC BTW) was that the DC market didn't just switch off in Jan 2001 (or whenever it was you seem to think it almost instantly died), it was in a state of decline that still hasn't totally reached the sorry bottom yet.
The question is how significant these markets are, not whether they exist because they obviously do. I think this point might be lost though?
Many consoles have a market long after they get officially superceded, with existing games having a shelf life greater than their launch period and new titles coming out to meet demand. The PSOne is receving titles 4 years after it's successor came out, and is still slowly (but surely) generating income for Sony and many 3rd parties.
i'm sure puyo fever is generating a lot of money to Sega. Comparing the situation of the ps1 to the DC is weird. The ps1 is indeed the only real console to have a sustained life long after the launch of it successor. nothing in common with the DC.
I wasn't directly comparing the DC to the PSOne (but you seem to be!). The DC was scrapped outright, the PSOne still hasn't been despite being superceded.
And the PSOne isn't the only console to sustain life after it's successor arrival as you claim here. The NES, Master System, Gameboy, Megadrive, SNES and Saturn all continued to have commerical games published for them after they were superceded. And the DC had games made and published for it after it was scrapped.
[EDIT] Edited because the word processor ate my smilies, and made me look a bigger ass than normal.
[/EDIT]