MS regulating developers choices on other platforms *spawn

We have games like Fallout 3 or RDR that are "big" in many ways (and probably pretty expensive to develop) and they easily fit on 1 DVD. Fallout 3 actually takes up 5.5gb with some space left (the current limit on 360 dvd is 7.5gb as i recall).
F3 also has extremely repetitive texturing.

I recently slapped a bunch of improved content patches ontop of ~6GB elder scrolls 4 install and it now takes over 4x as much disk space and looks much better. Big storage helps quite a bit.
DVD was the best available when they launched.
It was the best off-the-shelf technology. They theoretically could have used HDDVD or BD as well but obviously that would have added extra costs
 
DVD was the best available when they launched.

The media type is ultimately unimportant though, it's what's being stored that really matters. And in that regard 360 owners are having a blast.

Sounds great!

No reason to care about what is stored on the competitors media then?
 
F3 also has extremely repetitive texturing.

I recently slapped a bunch of improved content patches ontop of ~6GB elder scrolls 4 install and it now takes over 4x as much disk space and looks much better. Big storage helps quite a bit.

Sure but for the n-th time we come back to the question - do devs/publishers actually have the time/money/human resources/desire to develop those extra assets. And would your average console gamer actually notice and appreciate that. I guess Rage will give us an answer to that second question at least.
 
Sure but for the n-th time we come back to the question - do devs/publishers actually have the time/money/human resources/desire to develop those extra assets.
Some do, some don't.
And would your average console gamer actually notice and appreciate that. I guess Rage will give us answer to that second question at least
Average users are stupid :) Most are happy playing with non-existing view distance and awful texture quality and sub-720p resolution with relatively bad AA and 30-ish and below FPS. They'll be happy as long as marketing hype tells them it's the greatest thing ever
 
Average users are stupid :) Most are happy playing with non-existing view distance and awful texture quality and sub-720p resolution with relatively bad AA and 30-ish and below FPS. They'll be happy as long as marketing hype tells them it's the greatest thing ever

That's pretty harsh.:LOL:
 
Maybe cut gameplay content, which is pretty big imo.
That assumes developers are/were wanting to spend more on content to sell at the same price. That doesn't make financial sense, unless they believed more content would net them more sales and profits, which strikes me as highly implausible.

This thread exists because that quote appeared in a discussion about how much use a BRD would be getting if not for XB360 having a DVD drive. Prior to this quote some were reasoning that filling a BRD costs too much and a DVD is adequate at a decent price target. This Sony PR has stuck a big stick in the water and swirled it up, but that doesn't undo the original logic. The pointers towards BRD being held back by having to target the same content on DVD just aren't there for me, and if not for this spurious remark wouldn't be suggested or considered by anyone. I don't see why it's getting as much traction as it has found.
 
The pointers towards BRD being held back by having to target the same content on DVD just aren't there for me, and if not for this spurious remark wouldn't be suggested or considered by anyone. I don't see why it's getting as much traction as it has found.

I think you are right in your observations. I think it has been pretty much the case up until now. The DVD size have been pretty adequate for most games. However, publishers need to come up with new things to motivate buyers getting a new version of their popular franchise for the console. The small improvements in the graphics department isn´t cutting it any longer, more extensive content will be one way of improving the games, more detailed environments, larger and more maps etc. Obviously game developers are getting more efficient as well when producing content, better tool chains etc.

The fact that Battlefield 3 will ship on two DVDs for the 360 tells plenty, not to mention that MS is cutting off some dead meat area from their DVD format to allow more content. Obviously Microsoft does that for a reason.
 
That assumes developers are/were wanting to spend more on content to sell at the same price. That doesn't make financial sense, unless they believed more content would net them more sales and profits, which strikes me as highly implausible.

This thread exists because that quote appeared in a discussion about how much use a BRD would be getting if not for XB360 having a DVD drive. Prior to this quote some were reasoning that filling a BRD costs too much and a DVD is adequate at a decent price target. This Sony PR has stuck a big stick in the water and swirled it up, but that doesn't undo the original logic. The pointers towards BRD being held back by having to target the same content on DVD just aren't there for me, and if not for this spurious remark wouldn't be suggested or considered by anyone. I don't see why it's getting as much traction as it has found.

I am still one who thinks it is not getting nearly as much traction as it could have and perhaps should. How many Microsoft exclusives have appeared on two discs now? Remember the discussion when Carmack mentioned that they have to pay Microsoft licence fees for each disc they publish on their platform? The comments from Rockstar that Microsoft themselves knew that a DVD was too small and that they also knew Microsoft were working on a solution (which was before the DVD install options and now the new disc format enabling an extra GB). Then there are the small comments from users who buy, say, Halo 3(!) in Germany and then can only play that game in German because there was no room to support other languages? And of course there are things like DLC being sold online on 360 because then it doesn't have to go on disc, where the PS3 version gets the DLC on disc right away, or later re-releases of the PS3 version have all the DLC included and the 360 version gets codes for download, or no such release at all (and I'll leave out discussions on multi-disc RPGs, video compression, etc.)

As to your other question, the reason it gets traction now is basically only because Microsoft basically publicly confirmed it (I have no idea why, by the way - perhaps a journalist obtained some leaked document?)
 
That assumes developers are/were wanting to spend more on content to sell at the same price. That doesn't make financial sense, unless they believed more content would net them more sales and profits, which strikes me as highly implausible.

This thread exists because that quote appeared in a discussion about how much use a BRD would be getting if not for XB360 having a DVD drive. Prior to this quote some were reasoning that filling a BRD costs too much and a DVD is adequate at a decent price target. This Sony PR has stuck a big stick in the water and swirled it up, but that doesn't undo the original logic. The pointers towards BRD being held back by having to target the same content on DVD just aren't there for me, and if not for this spurious remark wouldn't be suggested or considered by anyone. I don't see why it's getting as much traction as it has found.

Seeing plenty of games at max capacity(or close to) on 360 dvd is pretty telling.
 
Seeing plenty of multi-disc 360 releases popping up this year is pretty telling as well.

I don't want to quote myself... but I will ! :D

I think we are reaching the point where 1 dvd won't be enough anymore for an increasing number of AAA titles and more and more games will take up to 15gb of pure "game content" - without going crazy with HQ prerendered videos. That should be enough for the remainder of the gen imo.

I honestly think that at this point the developers "limiting" themselves to the storage space of 1 dvd are doing that on their own accord and not because MS is vehemently pushing against the idea of multi-disc games.
 
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Right. And they're served on XB360 by dual-discs. Why aren't these developers gimping their games to squeeze onto a single DVD? Why should we believe other devs have gimped their games to fit onto one DVD due to MS's regulations? As for added value, a move to DLC isn't just getting around the limits of DVD but also providing another revenue stream, and some speculate it'll be the post-disk sales that'll generate the most money for publishers. Even releasing on BRD, devs would rather sell expanded content than include it free. Games on PS3 including the DLC are having to do so to satisfy Sony's publishing requirements AFAIK, and if not for Sony stipulating cross-platform games must have added value or differentiation on PS3 (can't find the quote now) I'm sure all that content would be sold instead of given away. It's just, faced with giving away content for free to be allowed to sell to 50 million PS3s is a better choice than not selling to PS3s!

Maybe I'm mistaken and developers are crying out for the opportunity to produce more content for the same money, and wish XB360 had a BRD drive so they could expand more. Given what I hear about grumbling costs and competition and whatnot, I find that hard to believe!
 
Right. And they're served on XB360 by dual-discs. Why aren't these developers gimping their games to squeeze onto a single DVD? Why should we believe other devs have gimped their games to fit onto one DVD due to MS's regulations?

Maybe they have for some time? Going dual disc comes at a price both in terms of BOM and game structure and is possibly a step you try to avoid as long as you can.
 
He said a few harsh things about blu ray in PS3 as well.

I am not gonna turn this into a PS3 vs 360 discussion. I think we have a bluray thread somewhere, find it and i will gladly so a few 100 rounds on that topic.
 
I am not gonna turn this into a PS3 vs 360 discussion. I think we have a bluray thread somewhere, find it and i will gladly so a few 100 rounds on that topic.


Well the link in the OP has a direct quote from Sony PR calling Microsoft's console out on having "inferior technology" (disc-wise) and you mentioned Carmack as a source that confirms that. Just wanted to point out that it is not that one sided and more of a pot/kettle/black kind of affair. But you're right, no need to delve into it any further.
 
I find it amusing that something I said years ago (and was laughed at or called a fanboy for doing so) is finally given some serious contemplation!

Firstly, I don't know what the extra fess are per disk - but at £1 - a 5m selling game will cost £5m more...for no good reason other than MS rushing the X360 out. Sure DVD was the best 'off the shelf' but remember, initially there was to be a small gap between launches, so to suggest it was the only option is way off the mark.

Secondly, I believe in the entertainment business (and indeed many top buisnesses) you are always striving for the best and pushing technology(or whatever your barriers are) to the limits. To ask "why would devs want to spend more for the sake of it?" regarding adding more content, I'd ask "why bother improving games between IP releases?" (eg Uncharted<U2) - as I said, because the devs want to show off and say "here we are - look what we can do"...that's why!

The interesting thing is the X360 will be around for a couple more years yet - more and more devs will be hitting this limitation, much like when MS said X360 didn't need HDMI it seems they were wrong.
 
lmao

There's something you need to keep in mind. The date was 2005. Dvd was only challenged as an option by cartridges (and those would have been 256MB or something). And HDMI? did anyone really notice? In 2005 you needed to drop 5 grand on a tv to get HDMI.
 
Well the link in the OP has a direct quote from Sony PR calling Microsoft's console out on having "inferior technology" (disc-wise) and you mentioned Carmack as a source that confirms that. Just wanted to point out that it is not that one sided and more of a pot/kettle/black kind of affair. But you're right, no need to delve into it any further.

I changed the link in my orginal post to a Eurogamer link with the exact same quote. The reason, the first thing that was picked up had NOTHING to do with the original discussion but everything to do with fanboy bait :)

Shifty didn´t take my original post.
 
lmao

There's something you need to keep in mind. The date was 2005. Dvd was only challenged as an option by cartridges (and those would have been 256MB or something). And HDMI? did anyone really notice? In 2005 you needed to drop 5 grand on a tv to get HDMI.

Yes, Sony really had the for-thought beyond 2 years, you see, when you make a product that's supposed to be about for a few years you need to think about these things. MS were too interested in leaving out HDVD/BR so they could sell the expensive HDDVD add-on, as for HDMI...well it was the future, they could have included it from day one as an option for little extra.
 
Maybe I'm mistaken and developers are crying out for the opportunity to produce more content for the same money, and wish XB360 had a BRD drive so they could expand more. Given what I hear about grumbling costs and competition and whatnot, I find that hard to believe!

Not to mention how slow the brd drive is, it was a pain in the ass to deal with. Throwing more data on it just increases the problem of being able to get access to it due to that slowness.


Firstly, I don't know what the extra fess are per disk - but at £1 - a 5m selling game will cost £5m more...for no good reason other than MS rushing the X360 out. Sure DVD was the best 'off the shelf' but remember, initially there was to be a small gap between launches, so to suggest it was the only option is way off the mark.

If you are truly concerned and bothered by the extra costs devs are hit with due to that second dvd, then you would be utterly appaled by the extra costs devs are hit with for PS3 development. It's more complex in every way shape and form due to stuff like slower optical drive, slower graphics card, less memory, worse tools, and compounding it back in 2009 when I was still in the biz Sony was pressuring devs to get their versions of games to look as good as 360 versions with said lesser hardware and tools. The mere existince of the PS3 as it is had a significant effect on dev costs and dev time on every dev out there.


The interesting thing is the X360 will be around for a couple more years yet - more and more devs will be hitting this limitation, much like when MS said X360 didn't need HDMI it seems they were wrong.

In a typical 5/6 year gen dvd was plenty. They've stretched this gen to 8 years so a single dvd is tight and no longer adequate for all games. Turns out though you can just ship two dvd's and the problem is magically solved. On the other hand you can't get around the limited gpu and memory on the PS3, so if limits truly are a concern to you then you should voice them to Sony for holding the industry back and causing everyone to have to spend more money and time to develop games.


I don't think that's true. There's no evidence or suggestion Sony have a mandate saying "you can't publish on our platform if yout textures are of lower quality" or the like, and we see PS3 titles being inferior. This isn't really about performance, but content. Whether this move from MS is affecting how much content devs put on disc, I don't know, though I would like to find out! Would devs really use more of BRD's capacity if it weren't for wanting to maintain parity to be allowed to publish on 360? I find that hard to believe, but it's quite an important question in my mind as it's suggestive that one thing holding back technology is business practice.

Sony never had anything official back when I was still in games, but they were "unofficially" starting to apply pressure to make use of bluray space. But the problem was two fold, first at the time (2009) we didn't need it, but also even if we did with the limited memory and optical drive speed on the PS3 it wasn't easy to use in a way that made an appreciable difference to graphics on typical games. It's not like spu memory which sounds small at 256k, but you can still process megabytes of data thru them because it's all sequantially processed. With graphics you need to have all data resident in memory at one time to draw what you see on screen. Memory was so limited that texture res actually dropped in some case compared to games earlier in this gen because as people started using more layers and more post processing there wasn't enough memory to go around to be able to render a scene. Other stuff like limited af, etc, also limit effectiveness of higher res assets. So while it would be great to use better quality assets and more of them on the PS3 version, there was just no way to do it for a given scene.

In any case, every now and then a game will come around and do something new and be able to effectively use more disc space even on the currently very limited consoles. Obvious examples are LA Noire and Rage. You'll note that both of those games are multi disc games on the 360, 3 discs and 2 discs respectively.


Except this particular move by MS would lock those games out of 50% of the HD market. Sony aren't going to be able to convince devs to lose half their revenue in favour of a spending more on assets for a PS3 exclusive!

I don't think the power is all in MS/Sony's hands like people here think. The only games affected this deep into this gen regarding disc space will be some AAA games. If MS was indeed dumb enough to force size to one dvd, then nothing stops say Rockstar from going to Sony and saying hey, cut us a deal and GTA5 is a PS3 exclusive. It's the games that make the platform hence why MS bent over backwards to get all the former PS3 exclusives. For them to risk all that seems retarded to me. For what it's worth, I got out of the biz in 2009, and they had no such policy back then.


Average users are stupid :) Most are happy playing with non-existing view distance and awful texture quality and sub-720p resolution with relatively bad AA and 30-ish and below FPS. They'll be happy as long as marketing hype tells them it's the greatest thing ever

Nah, many of us have already gone back to playing games on PC :)
 
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