Microsoft will not allow a title to ship on PSN and then come to the XBLA platform, it doesn’t happen. For those on this board that think my comments were “Fanboyish” why don’t you go ask publishers and developers how difficult it is to take your title to XBLA compared to PSN? Microsoft makes the process almost impossible if you are not a holder of a Microsoft PLA, and add MS’s unwillingness to license new publishers and developers for PLA’s, have you ever been through the process of having to fly to Seattle and sit down to present to the team? You would think you were adopting a baby, your company is put through the ringer, questioned, dissected, insulted (yes your 3 game designs will be ridiculed to no end) and then put through the ringer again, all in an effort to bring content to the XBOX platform – and make Microsoft money!. SCEA on the other hand will provide a license to pretty much any publisher or developer that can demonstrate a sustainable business model.
Call me a fan-boy, that’s fine, I’m a huge fan-boy for independent developers and publishers that are looking to breakout and build successful games. I agree that both companies have regulations, but at least in SCEA’s case you can have an opportunity to self-publish on the platform, with Microsoft *if* you can get to the platform you have to go through one of the select PLA holders, (pay them a fee 10%-20%) put the game on XBLA (pay MS a fee 30%, and that’s provided your PLA partner has shipped enough retail content to allow an XBLA game to ship) and let the money trickle down through a bunch of hands (MS, PLA holder) until it reaches the developers, who put forth the creativity and work = the developers once again get paid last.
In SCEA case, the game gets placed on PSN and the developer gets paid directly by SCEA.