So, every "proof of concept" has been done by nVidia. I would guess the choice should be easy for the next GPU IP provider...
Yeah, AMD.
MS need to be in the driving seat.
So, every "proof of concept" has been done by nVidia. I would guess the choice should be easy for the next GPU IP provider...
Does the code change if they switch ISA? I (not a programmer) honestly thought you just set the compiler to whatever target you needGoing ARM would be such a fascinating move and once again they would be throwing out every last bit of experience their developers gained and learned from years of X86 development, i simply can't see them doing that, but maybe that was the plan until Nvidia was denied ARM? And if Nvidia was the goal, where is the DLSS?
Disappointed that the new controller seemingly doesn't have adaptive triggers...
X86 legacy bloat is a huge negative for a console.
No, that's Apple. MS is an embarrassment in comparison, and I think it's actually Qualcomm technically and not MS at all.MS dona pretty performant translation of x86 to Arm don't they?
I love that they have no idea what they're doing. Is it a cloud thing? A dedicated thing? A handheld? What's backwards compatibility?
I love the buzzword bingo nonsense someone wrote down "Machine learning! Dynamic global illumination! Cloud! Hybrid!"
With Phil Spencer at the helm Sony and Nintendo will continue to dominate gaming, at least some people there have any idea of what they're doing. We can see there's people at Sony doing R&D work on what a new console even could be, trying to come up with something new, trying out new VR controllers and displays and whatever, at least trying to keep ahead. Meanwhile MS is flailing around buzzwords and considering markets others have already gotten in (a cloud handheld, soooo innovative). Heck maybe SteamDeck will get exponentially more popular and move up after MS drops out.
These aren't schematics, these are simply spitballing at what a console in 2028 could look like. Do you think Sony has actually mapped out the APU for the PS6 by now?
To be clear, they have made the decision now, as it was marked for late 2022. These slides are just more than a year old, so they had not made that decision back when they were made.
...maybe? They were RISC before and moved to x86 for a reason.
I was trying to work out whether [the x86 chip] would be an option. If your only option is the Power PC, it's very restrictive in terms of hardware vendors. If you can also use the x86, you can talk to anyone out there who makes technology."
"The first real interaction that we had with the game teams was talking to first-party about the x86 and explaining why we felt that finally it was useable in a console," he continued.
I always thought the choice to move to x86 was driven solely by AMD offering a complete SOC package for dirt cheap prices....maybe? They were RISC before and moved to x86 for a reason. Perhaps the next ones will be ARM, but you can't look at wattage from PC CPU's running at 5.5+ ghz and compare that against Apple's SOC's - nearly all architectures on modern process nodes exhibit significantly higher efficiency at lower wattages and reduced clocks, AMD's upcoming .little cores supposedly excel in this area. The bulk of the APU in terms of die space, heat/wattage, and performance bottleneck is still the GPU portion.
I always thought the choice to move to x86 was driven solely by AMD offering a complete SOC package for dirt cheap prices.
These aren't schematics, these are simply spitballing at what a console in 2028 could look like. Do you think Sony has actually mapped out the APU for the PS6 by now?
There's indie companies demoing a combined handheld gaming PC/VR headset hybrid with detachable controllers, and apparently it's pretty useable,
and that's coming out next year and is already more interesting than anything they're even imagining for 2027-28.
Traditional consoles as a homebox are dead,
I like that they specifically mention a "swappable" battery. That's the main reason I won't ever get the Elite 2.
Regards,
SB