MS E3 2012 conference

Just a side note. I finally boughht a computer ( hp pavillion with switchable graphics) to find out that I lost the wireless mouse I saved while moving from France.
In a search for cheap altrrnative (till I jump by whatever mall) I research what Android had to offer wrt to windows remote control. I'm not affiliate with tem but I found Unified Remote and I'm more than pleased with the service it provides me with.

Actually it's an understatment, I love it. Basically it turns my phone into a kb + track pad. It's incredibly convenient. I can sit (if not lay) on the couch while surfing or posting (short posts as it's not a productivity solution).

Definitely the idea of Smart Glass is nothing new but done properly I can definitely see it having success.
Imho that kind of solutions are going nowhere, they are meant to stay.

I pushed a bit further and went to play Diablo3 with it. It's troubling at first but I definitely got used to it though I would avoid any serious difficulty levels.
POint is that app is not intended to pilot such a game. Another point is that it made me a believer that actually that could prove the best way to pilot "comfortably" quiet some games (I mean without KB+M).

Basically you need the app to support some skinning. In case of diablo for exemple You would want to sacrifice (say on a smart phone) a 1/3 of the screen for the actions buttons + potion.
My belief is that it would fare pretty well, better than what a pad can achieve.
On top of it it comes with bonus: Kb, user configurable, etc.

So I definitely hope that MS allows and atually encourage some devs to design (or port) some games which would rely primarily on that kind of input. Definitely there are things that I believe neither a pad or kinect will be proper subsitutes for, KB+M. Touch screen are way better match.

Wrt to Nintendo, the experience with this apps kind of reinforce my belief that they should have gone tablet only (+triggers) for the Yuu mote (I trademark this term it makes so much more seense than Wii U, after the Wii the Yuu would have sounded natural) and multi touch. That would have given devs a clear orientation, they should not have passed on multi touch.
When the screen is use as a substitute for the tv and that the game actually use other controllers (wiimote or core pad) (which is set to happen) simply a stand ala Surface would have done the trick.

End of my rant :) for those that can try this app is a god sent for laptop/htpc users, imho.
 
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Smartglass will be great even if it only provides one bit of functionality to me - and that's the ability to usual a virtual keyboard to type out those bloody codes you have to enter for MS points and game content.

Just being playing with Smartglass for Android and, hallelujah, it does provide this functionality. When the keyboard appears in the Xbox UI, if you're synced with Smartglass then you can type in stuff on your phone instead.

Very useful for the IE integration of course as well as the 25 digit codes.
 
That's a great little feature. I've used the PS3 clip-on keypad but it's a bit awkward and added cost. The ability to use a smartphones existing keyboard and just send a string over bluetooth or whatever is an example of a great synergy. Touch devices could be amazing for in-game editors, with drag and drop icons and path drawing all updating the map in the game.
 
How does smart glass compare to the native functionality promised by the Wii U?

Smart glass is basically a method for using a touch screen device as an additional input to games. In that sense it overlaps a bit of the Wii U functionality. But it is not likely to offer anything like the second display or stream primary display, merge webcam etc features that the Wii U has optimised everything for, as far as I know.

Still, there will be some serious overlap and the strength (and weakness) is in supporting as many devices as possible for this purpose. It will be difficult with lots of screen sizes and resolution, but Microsoft is one of the few companies I think that should be able to provide developers with an API that can pull it off reasonably well.

Sony are doing similar things with the Vita, but if they only let it work with the Vita, I think they will fall behind. They should probably look into supporting it through Playstation Mobile and or dedicated apps that use a blutooth protocol for communicating using a shared API, if possible.

I think Microsoft may benefit from Smartglass a fair bit, if they play their cards right. But it won't necessarily be very easy - Kinect, controller, smartglass, all together things can get quite convoluted.

Where Smartglass (and Vita integration stuff) has potential is that it would be easier for Microsoft to make it work both when the game is running on your console, and when it isn't, or you're 'on the road' but still interfacing with the game somehow. This kind of thing the Wii U controller can't support, but Smartglass could (either by connecting to your console, or more likely, connecting to cloud servers that games connect to)
 
I'm pretty dubious about SmartGlass actually catching on. Much of its functionality literally recreates functionality these devices already posses. The Game of Thrones E3 demo was literally built from an app HBO already sells. The Netflix apps on iOS and Android already allow you to control the Netflix app on the PS3. And the whole internet is on your tablet or phone so why do things inside the app that can easily be found on the browser? There's no incentive for companies like Netflix, Hulu, HBO and all the content creators to adapt all this Meta-data and bonus material that SmartGlass needs to be impressive. MS will money hat a few, trendy properties, but that kind of shit will just die on the vine for the vast majority of video, music and game content.

Gameplay-wise it has the constraint of needing you to literally switch devices you're holding to interact with. There will be corner cases like with Dance Central where you can build playlists while someone is playing, or the occasional asymmetrical gameplay scenario, but device variety and concerns about install base will limit the potential. The Vita shares that last problem, especially given its current sales trajectory.

Otherwise, I guess it's another remote control for your Xbox. Thanks to the IR port on the 360 I can already use my universal remote, in addition to one of my 2 controllers. So I guess that's cool if I have my phone, but my remote and controllers are all just out of reach and I don't actually want to play a game, or need to turn on the TV and stereo. If I had kinect I could use that, too.
 
I'm pretty dubious about SmartGlass actually catching on. Much of its functionality literally recreates functionality these devices already posses. The Game of Thrones E3 demo was literally built from an app HBO already sells. The Netflix apps on iOS and Android already allow you to control the Netflix app on the PS3.

But doesn't that prove that the market-place is there for it? Then if you can make it easier for applications to support it using a standard API saving you a lot of work, that could be helpful ...
 
But why would you give it away through SmartGlass when it's easier to sell it yourself? Unless there are in-app purchases for this stuff, in which case you'd have both MS and Apple/Google taking a cut, instead of just Apple/Google. You're also adding the cost of supporting SmartGlass, even though that literally represents a subsection of your potential user-base. I don't know what API layer MS can usefully contribute that wouldn't be dependent on, and more usefully and directly available from Netflix and Hulu themselves. Consider this: Netflix added the ability to control PS3 playback from their iOS/Android app. We'd probably have the same functionality for the 360 if MS wasn't blocking it/saving it for SmartGlass. It's not really a solution; it's another MS "service" (like Gold) that oh so helpfully has inserted itself into your relationship with a third party in a way that only benefits themselves.
 
But why would you give it away through SmartGlass when it's easier to sell it yourself? Unless there are in-app purchases for this stuff, in which case you'd have both MS and Apple/Google taking a cut, instead of just Apple/Google. You're also adding the cost of supporting SmartGlass, even though that literally represents a subsection of your potential user-base. I don't know what API layer MS can usefully contribute that wouldn't be dependent on, and more usefully and directly available from Netflix and Hulu themselves. Consider this: Netflix added the ability to control PS3 playback from their iOS/Android app. We'd probably have the same functionality for the 360 if MS wasn't blocking it/saving it for SmartGlass. It's not really a solution; it's another MS "service" (like Gold) that oh so helpfully has inserted itself into your relationship with a third party in a way that only benefits themselves.

Did they really do it themselves? Or did Sony do it for them? It's interesting that Sony's Youtube app also does it. Or didn't Sony make that one?

Netflix and Hulu would be primarily interested in getting people to subscribe to their service, and all the apps that are developed are only to get more people to subscribe. Anything that can help them make it easier is a plus.

While I get what you're saying, it is just a question of saying "do I want my voice chat through Live, or do I want to do it myself". It's not 100% the same question, but there are clear advantages to something like that being provided on the Microsoft side.
 
Did they really do it themselves? Or did Sony do it for them? It's interesting that Sony's Youtube app also does it. Or didn't Sony make that one?

Netflix and Hulu would be primarily interested in getting people to subscribe to their service, and all the apps that are developed are only to get more people to subscribe. Anything that can help them make it easier is a plus.

While I get what you're saying, it is just a question of saying "do I want my voice chat through Live, or do I want to do it myself". It's not 100% the same question, but there are clear advantages to something like that being provided on the Microsoft side.

But it's not like voice chat where MS provided a turnkey solution from day one, it's the opposite where MS needs the content providers to do the heavy lifting tracking playback and creating meta data and then opening their APIs so SmartGlass can use them. Only there's no clear benefit to them since the SmartGlass users are by definition people who already have access to their service/existing customers. If they do have the data for that it makes more sense to release your own app, that you can charge for and that can be used no matter where you are watching your streaming video or playing your games.

And that's before we even consider whether the realtime companion data is something people actually want. In my experience people use phones and tablets to check twitter and facebook, read emails and play stuff like Angry Birds while watching TV. They don't want or need pop up video on their "second screen". If they do want to look something up, they already have IMDB and Wikipedia apps right there.
 
Ok, so I got to test the new firmware properly now (Live wasn't up last time), and I have to say that I mostly think it's the best it's ever been so far. I like it. It's graphicalloy consistent and attractive, quick, useable, and for the first time I think it stands above the XMB. It may help that in my country apparently no-one bothers to advertise on Xbox Live, making everything even smoother (I'm hearing complaints regularly from others). But I think it's very good. Best console interface I"ve seen so far. Browser is also very good so far, very snappy, compatible, etc.
 
It may help that in my country apparently no-one bothers to advertise on Xbox Live...

I'm guessing that you still have a single ad-box on each (Main, Games, Music, etc) screen, even if it's only a MS advert.

The rest of what people call advertising is generally a tile pointing you to a new film release that you can rent or a piece of MW DLC. While technically that is advertising, it doesn't really feel like it to me.
 
I'm guessing that you still have a single ad-box on each (Main, Games, Music, etc) screen, even if it's only a MS advert.

The rest of what people call advertising is generally a tile pointing you to a new film release that you can rent or a piece of MW DLC. While technically that is advertising, it doesn't really feel like it to me.

No, some people in the US get 'real' ads, for stuff like Axe, Doritos, or whatever. I hear the podcast guys (=most big gaming podcasts) I listen to complain about it from time to time.
 
No, some people in the US get 'real' ads, for stuff like Axe, Doritos, or whatever..

I know, that's what I mean. While you may not get a 'proper' ad on your dash, there will still be a icon that has "Advertisement" under it. While yours may not advertise Netflix or Doritos, it may advertise Xbox Live or similar.

But that single ad box on a screen is all a US, UK, German, etc. gamer will see. The rest of the 'ads' are the tiles that link to other Xbox content, which I guess you also have.
 
I don't understand the point of splitting hairs over this. MS may care about the distinction between a paid banner and a content "promotion", but as a user I just see 7/8ths of my screen trying to sell me something.
 
I don't understand the point of splitting hairs over this. MS may care about the distinction between a paid banner and a content "promotion", but as a user I just see 7/8ths of my screen trying to sell me something.

Welcome to capitalism. You want a free market where companies are allowed to make things you want? Then you're going to have to learn to allow them be able to advertise their products so they can reach more customers. If not, then go back to the dark ages where you have more things to worry about than companies selling you products.

BTW, there is one way to turn off the ads: disconnect from Xbox Live. Problem solved.

Tommy McClain
 
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