MS E3 2012 conference

Come fall it's been five years since "proper" numbered Halo with the main man MC and now it's produced by a new studio (I'm happy about that). Refreshing enough for me. I'm ok waiting till next gen for new major IPs. Well the waiting sucks but you get the idea.
 
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Smartglass could be great for a second person, a watcher or onlooker if you will.
It could make watching somebody playing through gears without interacting much more interesting :)

I hope they support iPad because I think it's a great and original concept
 
Smartglass will be great even if it only provides one bit of functionality to me - and that's the ability to usual a virtual keyboard to type out those bloody codes you have to enter for MS points and game content.
 
....and that's the ability to usual a virtual keyboard to type out those bloody codes you have to enter for MS points and game content.

That's such a simple and clever idea that I'm 99% convinced it won't be part of the SmartGlass offering.
 
Virtual keyboard is definitely there. Already been shown along with the IE functionality. No official confirmation of working in the regular dash as well, but it only makes sense that its there in order to enable simpler bing and app searches for those without / not using kinect.
 
now to get that on android...not sure why ms seems more allied with apple than android.
Android is more trouble to support, so everyone's more 'allied' with Apple. Gameloft produces a lot more content for iOS, for example, and my ASUS eeePad isn't supported by quite a lot of Android content.
 
Android is more trouble to support, so everyone's more 'allied' with Apple. Gameloft produces a lot more content for iOS, for example, and my ASUS eeePad isn't supported by quite a lot of Android content.

I have not seen MS app, but what about it makes it more difficult to produce an Android version?
 
Many more hardware/os configs?
Yep. Android is inconsistent, with plenty of per device incompatibilities for devs to struggle with. An Android app cannot necessarily be universally run on all Android devices of the same OS level, while varied OS levels means you have to target either a subset of devices or support multiple app versions (for Gingerbread, Honeycomb and Ice-cream Sandwich). iOS gives you multiple SKUs to worry about too, but identical devices. The result is an order of magnitude less complexity in debugging and support.
 
And of course on Android there are dozens of different screen sizes (in pixels) and aspect ratios to deal with. iOS is a pretty small set to worry about.
 
And of course on Android there are dozens of different screen sizes (in pixels) and aspect ratios to deal with. iOS is a pretty small set to worry about.

They nerfed that one right at the beginning. Probably because Android was originally developed to compete with Blackberry before iOS appeared on the scene. The whole rendering engine is arse about tit which is why there always seems to be lag in the touch input.
 
To employees and partners ... still, at least they look serious about it. ;)

You expected different? This is touted as a premier feature, not just anybody will be allowed to develop for it. Only retail & XBLA titles will be able to use it. You won't see Xbox Live Indie Games OR XNA get access to it.

Tommy McClain
 
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