Motorstorm, F1, GTHD - AA and HDR

Discussion in 'Console Gaming' started by deepbrown, May 7, 2007.

  1. Neb

    Neb Iron "BEAST" Man
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    Well it has to do with fine tunning the HDr settings and Motorstorm has well configured HDr. But it is still low precision HDr (8Bit probably) and the sky light banding (an effect due to lower bit HDr precision) is the proof.
    I actually seen the same sky lightning banding in a PC game, Armed Assault and it's due to their 8Bit HDr ( hack?) implementation. Setting it to 16Bit removes the sky banding (true HDr) but AA won't be available anymore for Nvidia users.

    Motion-blur and AA can be taxing for the hardware fillrate wise.
     
  2. nAo

    nAo Nutella Nutellae
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    "True HDR" makes my cry :sad:
     
  3. Neb

    Neb Iron "BEAST" Man
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    Let's pretend I instead said 'HDr'! :smile:
     
  4. Darkon

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    #44 Darkon, May 8, 2007
    Last edited by a moderator: May 8, 2007
  5. TheAlSpark

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    First: It's "lighting" not lightning. ;)

    Thanks Mmmkay for your efforts. It's pretty clear there is 2xMSAA in the three images you've indicated. No AA would have result in purely solid stepping as shown in the first camera shot (can't AA rendertargets).
     
  6. Diesel2

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    I am playing my PAL version of Motorstorm right now, and I can say that it is definitely employing some form of AA.

    I know what AA less games are, and Motorstorm is not one of them.

    As for HDR / Bloom, I think people get too caught up in the technical side of things, because Motorstorm has some of the best lighting I have seen in any game in any genre. I couldn't really care what they are employing, as the illusion (and that's what games are) they present is best in class.
     
  7. acaeus

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    A little OT, but IMO the reason motorstorm looks so good is the animation, not the graphics per say.
     
  8. Todd33

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    I popped in MS to take a look. 2x FSAA is very subtle in my experience, but MS does seem to use it. I looked at some high contrast edges when not in motion and the aliasing was not the over the top stair steps you would expect at 720P. Of course this isn't scientific, but it seems a game can do something low overhead like 2x FSAA if it's only 720P and 30 fps.

    No pictures, I ran out of time.
     
  9. dskneo

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  10. Obakan

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    Maybe Motorstorm has 2xAA then I´m surprised, I thought PS3 games without AA looked like that. Makes me wonder how games without..............:shock:
     
  11. Neb

    Neb Iron "BEAST" Man
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    First, I wrote the following below in my initial post.
    As for the game, what I see when I watch the video is static lightning for cars and sorroundings. The lighting is the same no matter where the car is versus the lightsource. The only thing changing is the sky bright/dark eye focus effect that only affects the clouds/sun and not the whole image. :smile:

    Here are some ss but to see the static lightning for cars and sorroundings one has to watch the video.
    http://i176.photobucket.com/albums/w193/NebulasPhotoPocket/PDVD_000-2.jpg
    http://i176.photobucket.com/albums/w193/NebulasPhotoPocket/PDVD_001-2.jpg
    http://i176.photobucket.com/albums/w193/NebulasPhotoPocket/PDVD_002-2.jpg
    http://i176.photobucket.com/albums/w193/NebulasPhotoPocket/PDVD_003-2.jpg

    Video.
    http://www.gametrailers.com/downloadnew.php?id=17617&type=wmv&f=
     
    #51 Neb, May 8, 2007
    Last edited by a moderator: May 8, 2007
  12. Neb

    Neb Iron "BEAST" Man
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    Does it mean that I get an F grade in english grammar? :wink4:

    As for the MS no AA vs 2xAA I still stand with what I have said. But it might be as someone suggested on the previous page, that different tracks use different levels of AA (or perhaps it is dependant on nr# of cars on track). I tested only the canyon level (I think it is the same one as the demo) but of course I played the retail game.

    As for the MS lighting then it still has clearly visible banding on the sky due to the low precision HDr (I'll post ss soon to show it).

    To end it well I'll say let us agree to disagree! :wink:
     
    #52 Neb, May 8, 2007
    Last edited by a moderator: May 10, 2007
  13. Todd33

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    The difference in 0x and 2x AA are pretty small, you can try switching in any PC game to see. Here are some Oblivion shots I found.

    0x FSAA

    2x FSAA
     
  14. Neb

    Neb Iron "BEAST" Man
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    It's up to the one viewing it but that is for me a big change. The 0xAA ss has the jaggies well definied and sharp which is bad. The 2xAA ss has the transition between the jaggies smoothed out but still not enough to hide the jaggies.:smile:

    Edit: I might add that the difference is even more noticable when playing and moving the FOV arround.
     
  15. Todd33

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    But both have the "stair steps" at the edges (look at the columns) , but here you have an "A" and "B" to compare with. We don't have a Motorstorm with and without AA, so people are studying the game and some are concluding that is has minimal AA, 2x. Maybe it's adaptive like Forza 2.
     
  16. Neb

    Neb Iron "BEAST" Man
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    Yes but in motion the difference is bigger and in ss it is smaller but still, look at the middle column!
    [​IMG]

    As I said in my previous post, the no AA image has jaggies with hard edges, the 2xAA has the transition between the jaggies smoothed out but still not enough to hide them.
     
    #56 Neb, May 8, 2007
    Last edited by a moderator: May 8, 2007
  17. Darkon

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    Did you miss this ?

    http://www.neogaf.com/forum/showpost.php?p=6324070&postcount=178

    or intentionally ignored it
     
  18. Obakan

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    For sure 2xAA looks far better than no AA, in motion especially. :smile:
     
  19. Neb

    Neb Iron "BEAST" Man
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    Lol, read his whole post and don't forget the "there are so many ways to skin a cat..". A form of HDr perhaps but what is shown onscreen is far away from what would be called average HDr quality nowdays.
    I have read several reviews of F1 where the reviewers complained about the weak lighting and I agree, end of story! :wink:

    Car and sorroundings lighting is static whilst the sun has a bright/dark eye focus effect for the sun and clouds around the sun.
    [​IMG]
    [​IMG]
    [​IMG]
    http://www.gametrailers.com/downloadnew.php?id=17617&type=wmv&f=
     
  20. nAo

    nAo Nutella Nutellae
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    Nebula..just looking at single screenshots will not give you an answer: HDR rendering does not mean you're going to see shiny stuff everywhere, it just means High Dynamic Range rendering..if your scene pictures a rainy day or simply doesn't not have (for some reason) a wide luminance range you won't be ablet to tell the difference with some LDR rendering, especially cause you can't see exposure changing over time from a static screenshot
     
    #60 nAo, May 8, 2007
    Last edited: May 8, 2007
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