Bouncing Zabaglione Bros.
Legend
Myrmecophagavir said:Does that include ATI's "Quality" AF control panel setting, which only does trilinear filtering on the first texture stage?WaltC said:I think the bi-tri mix is perfectly OK for any IHV when it's restricted to a "performance" setting in which the end user is aware he's running in a performance IQ mode.
So the same could be said for the Cats...WaltC said:The thing about Det behavior in UT2K3 that I dislike is the fact that even when the application calls for full trilinear the Dets don't give it--but provide a "performance blend" instead.
But ATI have never hidden this or lied about it. It only happens when quality mode is forced from the control panel. When a UT2K asks for trilinear directly, it gets trilinear from the ATI card.
With NV3x, when UT2K directly requests trilinear, it gets a bilinear hack which Nvidia is calling quality. This only happens under the new drivers for UT2K, so that Nvidia can trumpet an increase in performance, without telling anyone it happens on that one single game only because they hack down the filtering quality on the sly.
Like the original 3Dmark cheat, Nvidia hacks out a faster shader that uses lower precision and produces inferior quality in order to keep the speed up, while ATI reorder instructions to make a faster shader without compromising image quality.
The two companies and their respect for their customers are world's apart .