Its "Guess what generated these" time...
DaveBaumann said:No. These are from a 9600.
DaveBaumann said:No. These are from a 9600.
The point I'm demonstrating is that ATI do have a similar feature to NVIDIA's Bi/Tilinear mix functionality. I can't find it enabled under R300/R350 but RV350 does have this under DirectX (of course, there was also a less advanced form in R200). Anyone with a 9600 can play around with the texture preference slider and it will do virtually exactly the same thing as NVIDIA's does, except if you have it at high quality it will alway do full Trilinear (at least, AFAIK - I've not seen an instance where it doesn't as yet).
So when [H] concludes "NVIDIA has seemingly found a way to do less work doing Trilinear Filtering than ATI while producing an IQ that easily comparable with ATI's.", with the 9600 this isn't the case, since it probable that a similar IQ level can be found.
Does that include ATI's "Quality" AF control panel setting, which only does trilinear filtering on the first texture stage?WaltC said:I think the bi-tri mix is perfectly OK for any IHV when it's restricted to a "performance" setting in which the end user is aware he's running in a performance IQ mode.
So the same could be said for the Cats...WaltC said:The thing about Det behavior in UT2K3 that I dislike is the fact that even when the application calls for full trilinear the Dets don't give it--but provide a "performance blend" instead.