More info about RSX from NVIDIA

Chalnoth said:
It doesn't have enough transistors to have 32 pixel pipelines.

Think about it for a moment. The GeForce 7800 GTX has 50% more pixel pipelines than the GeForce 6800 GT/Ultra, and its pixel pipelines are more capable. And yet it's not quite 50% larger in the number of transistors.
Don't forget that the Video encoder/decoder found in the G70 should be completely useless in the RSX.
 
didn't anand say 10 million per pipe line ? So 40million per quad ? So you would need 80million transitors more on a 32pipe line chip than a 24 pipeline chip ? That would be alot of transistors to add . almost 1 3rd the size
 
No PureVideo, no PC bloat.

What that will translate into in converted transistors, who knows...?

BUT, Kutagari did seem to imply that RSX will have some pipelines disabled in RSX, just as Cell has one SPE disabled, for 'aesthetic' and fabbing reasons. ;)

Anyway so I take this to mean either 24 pixel pipes with four disabled or 32 pixel pipes with four disabled. Also, they may change the number and/or presence of some of the vertex pipes, depending on any work they may decide to offload to Cell. I could see 4 vertex pipes being enough for the day to day, with Cell there when needed for an extra boost.
 
prob see a 20 pipeline part , 24 with 4 pipes disabled. Those 4 aren't quoted in the specs and that 40million transistors are used for hdr 32fp
 
jvd said:
prob see a 20 pipeline part , 24 with 4 pipes disabled. Those 4 aren't quoted in the specs

As far as pipe configuration is concerned, nothing has been mentioned.

I'm beginning to think that at least as of E3, if not as of now, Sony still wasn't/isn't sure what the final config of RSX will be. I guess they're waiting to see where their early yields take them.

It's an interesting question, though, if they're starting with 32 pipes in the silicon or 24. I think Dave was pointing more at the discrepancy in die size than transistor count with his article (or is the die size "normal" for the transistor counts being given?). Is it possible they're only counting "active" transistors with the 7800?

As for a less traditional configuration in RSX, a heavier weighting toward pixel shading etc. I couldn't see them removing vertex shaders altogether. Devs are obviously already working under the assumption they'll be there (at least judging by Epics comments - their E3 PS3 demo was only running on the PPE, hence no SPEs for geometry, and their most recent comments on SPE use mentions nothing of vertex processing). Maybe they could go with 6 and invest those transistors elsewhere.
 
Titanio said:
I'm beginning to think that at least as of E3, if not as of now, Sony still wasn't/isn't sure what the final config of RSX will be. I guess they're waiting to see where their early yields take them.
That doesn't make any sense. It just seems to me that nVidia wants it kept quiet for a little while yet. It is possible that the RSX still includes technologies that are slated for future PC products that have yet to be announced.
 
Chalnoth said:
Titanio said:
I'm beginning to think that at least as of E3, if not as of now, Sony still wasn't/isn't sure what the final config of RSX will be. I guess they're waiting to see where their early yields take them.
That doesn't make any sense. It just seems to me that nVidia wants it kept quiet for a little while yet. It is possible that the RSX still includes technologies that are slated for future PC products that have yet to be announced.

I keep forgetting that they did give the 136 shader ops/sec figure, which would tie in with a 24-pipe design (?) Unless that's their bare minimum with room for boosting depending on yields (very unlikely, of course..) ;)

It's perplexing, then, why they won't talk more about RSX. I had thought the lack of detail at E3 was the maintain competitive secrecy for G70, but now the cat's out of the bag..?
 
Well, provided that the G70 was the reason for nVidia to have kept quiet, why would they immediately release a bunch of info about the RSX?
 
Chalnoth said:
Well, provided that the G70 was the reason for nVidia to have kept quiet, why would they immediately release a bunch of info about the RSX?

TGS or some other event would be more appropriate. Maybe even GDC in the Spring? Showing off some killer demos and games and hyping up a 550MHz tweaked G70 would be exciting and good buzz for the PS3 release I am sure.
 
Chalnoth said:
Well, provided that the G70 was the reason for nVidia to have kept quiet, why would they immediately release a bunch of info about the RSX?

Assuming they synched with Sony's PR on it, why not? ;) Perhaps Sony have different plans though, TGS related plans as suggested above. I guess I'm just disappointed we're not hearing more post-G70 :p

I guess also if RSX isn't yet finished they may be hesitant to talk further about it. It's been suggested that it may not be finished till Sept, which might tie in nicely with more detail arriving at TGS.
 
Maybe they want to make sure the X360 is deep into production before they they lay out all their cards.

TGS is in late August or Sept?

Who knows, they may even bump the Cell clock.
 
wco81 said:
Maybe they want to make sure the X360 is deep into production before they they lay out all their cards.

TGS is in late August or Sept?

TGS is Sept 16-18. Sony should be able to lay it all out by then, I think.
 
wco81 said:
Maybe they want to make sure the X360 is deep into production before they they lay out all their cards.

TGS is in late August or Sept?

Who knows, they may even bump the Cell clock.

TGS is in September - and if there are any surprises left, I definitely see that being the place they are revealed. 360 will already be in production at that point, on track to meet an October/November launch. That would give Sony the dual advantage of preventing Microsoft from responding in a hardware fashion and possibly dulling 360 momentum pre-launch, most importantly in Japan I imagine at this point.

I'm not sure myself if there's really any big surprises Sony could pull at this point, but hopefully something positive on the graphics front and some more explanation as to their online and storage strategies.
 
Titanio said:
Chalnoth said:
Titanio said:
I'm beginning to think that at least as of E3, if not as of now, Sony still wasn't/isn't sure what the final config of RSX will be. I guess they're waiting to see where their early yields take them.
That doesn't make any sense. It just seems to me that nVidia wants it kept quiet for a little while yet. It is possible that the RSX still includes technologies that are slated for future PC products that have yet to be announced.

I keep forgetting that they did give the 136 shader ops/sec figure, which would tie in with a 24-pipe design (?) Unless that's their bare minimum with room for boosting depending on yields (very unlikely, of course..) ;)

It's perplexing, then, why they won't talk more about RSX. I had thought the lack of detail at E3 was the maintain competitive secrecy for G70, but now the cat's out of the bag..?

With the G70, VS and PS units, the 136 Shops/cycle = 136 instructions/ cycle.

However, the G70 is capable of 56 DOTs/cycle (56 vec4 units) but the E3 info suggested the RSX did 52 DOTs/cycle. So something doesn't add up there.

If the above was true then the RSX ~ 4 VS + 24 PS units (52 DOTs/cycle, 52 vec4, 136 inst./cycle) but it still has ~ 300 mil transistors. This would suggest further additions/modifications, e.g. 24 ROPs, more cache, more FP32 upgrades or perhaps a Geomerty Shader! 8)

At the very least, they should've removed that redundant video core and maybe H/W clipping for all GS fans! :p

EDIT:

52 DOTs/cycle was derived here,

http://www.beyond3d.com/forum/viewtopic.php?p=536528#536528
 
Maybe sony just doesnt want to pass the notion to the world that the RSX is just a off the shelf GPU, something that they criticized MS for with the Xbox?

Are we also forgetting that the main star of show is Cell? And sony hasnt had any prob talking about it, "because its so great", and maybe there isnt that much to know about the RSx?

I think that if there was anything out of this world, like some completelly new feature, something totally wow about the RSx they would have said it at E3.

Are we forgetting that the Nvidia guy went there to talk about the RSx? If the RSx had more Pixel Pipes than G70 dont you guys think Sony would be all "More pipes than next gen GPU"?

I mean they didnt had any prob talking about its greater speed, the uber Hdr 128, the huge bandwith.....Pixel Shader 3 if i remember.

I think we are expecting something new, something unexpected, but i think we know almost everything by now, the only thing left to know is how RSx interacts with Cell (Maybe some of you already know).
 
I'm laughing at those who claim that they are holding a secret as not to tip MS off. There's absolutely nothing that MS can do at this point in terms of hardware redesign if they want to make a holiday launch. It's not like Sony is going to reveal something that will cause MS to throw their hands up and say screw it, we'll launch in a couple years as we redesign the hardware.
 
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