http://www.gamesindustry.biz/content_page.php?aid=9318
1. Nintendo, and everyone else, really needs to get a hint: Gamers are varied. They should be preaching a message of diversity, not trying to cram a one-size fits all approach to the industry.
2. Halo big an expansive? The SP last 8 hours!
3. Taking a jab at GTA? If I remember right GTA3:VC sold like 12M copies; GTA:SA was projected to have a total of 16M total sales. If sales are an indication of customer satisifaction and desire (they are to a degree... always exceptions...) the expansive and long play cycle of GTA smacks this right in the face.
Look, I like quick pick me up games. But I also like epic quest games. OVERALL, I would have to say FAR to many games are too short. That is one of the biggest reasons I hardly every buy a SP game. I feel the companies are ripping me off. $50 for 8hr game? I can see 20hrs of new movies in the theater for that.
Ok, more unique games is good. But unique does not equal better. Hardly. Many of the best games ever are refinements of a genre where all the pieces just fit perfectly. There is a reason people like certain genres: because they are well designed and thought out. Many "unique" games are ill devised, have horrid replay, and leave one thirsty for a higher quality experience.
And Zelda at E3 2004 was any different? Nope.
Not to be too cynical, but people buy consoles because they like the video game experience. Now that is not to say Nintendo shaking things up is bad, but Nintendo is notorious for sending mixed messages. Online anyone? How about graphics?
What they really need to be saying is, "Our console will not only be an evolution of the gameplay experience that you will see on Sony and MS's machines, but we are taking the next step. We will be introducing a new experience, a REVOLUTIONARY experience, that neither of those consoles are designed to immitate. You will walk away from playing the Nintendo Revolution feeling more than just having played a game, but that and so much more. It is that much better."
Instead they alienate 130M customers who bought current gen consoles by saying, "Long games [=value in most consumer minds] are not good." And "We want you to buy our *game console* but you wont have a *game console experience*. It will be something different".
That is a big unknown and Nintendo has been unable to deliver the difference they have promised with the N64 and GCN. Nintendo needs to stop trying to be "only different" but "Similar, but also unique".
Btw, I have a world of respect of Miyamoto. This is a rough estimate (but very close): For every $2 I spend on gaming, $1 is on a Miyamoto product.
I also believe Miyamoto is one of the BEST interviews in the industry. Check the recent IGN ones. He is honest, insightful, and does not spout a lot of BS. He says what he thinks, and if he cannot talk about something he politely says he cannot talk about it. He is a true embasidor of gaming. Truly a gaming genius.
But a console cannot thrive on one type of game or genre--no matter how great those games are. Consoles need epic long games, quick pick me ups, and everything in between. They need complex games and simple games. They need games for guys, gals, moms, and kids.
Whoever does Nintendo PR for the last 10 years just needs to be fired. The Nintendo On mockup is better than anything they have done in PR in 10 years. It is sad that their fanbase has a vision and can articulate it better than Nintendo.
Sony, and especially MS, have put Nintendo into a corner. I keep hearing MS call Nintendo a "Niche player" and not in the same competition. And Nintendo has basically bowed out. Instead of saying, "We built this industry, PUNK, let us tell you how this game is played" they continue on this self destructive path.
It is sad to me because Nintendo has great IPs and even better products. And Nintendo IS RIGHT. But they are too extreme and they tend to take extreme positions in the media. "Games are not about graphics". Uhhh did you see the Killzone reaction? "Games are too long" Uhhh core gamers have been maoning forever how games have gotten shorter and how outside of MP games, most games have very little replay value.
Anyhow, I hope someone tells Nintendo that they really need to stop sending mixed messages. Do voice your concerns about the industry, but stop trying to drag it to a place it is not. Gamers want huge epic worlds with great graphics. Embrace it... and then show everyone else how it is done. ZOoT, Mario 64, MP, etc... are some fabulous games that help set the standards in their genres for graphics and huge worlds. Nintendo is certainly up to the task. So don't back down Nintendo!
Speaking in an interview with CNN, Miyamoto said: "There's not a lot I want to play now. A lot of the games out there are just too long.
"Of course, there are games, such as Halo or Grand Theft Auto, that are big and expansive. But if you're not interested in spending that time with them, you're not going to play," he observed.
1. Nintendo, and everyone else, really needs to get a hint: Gamers are varied. They should be preaching a message of diversity, not trying to cram a one-size fits all approach to the industry.
2. Halo big an expansive? The SP last 8 hours!
3. Taking a jab at GTA? If I remember right GTA3:VC sold like 12M copies; GTA:SA was projected to have a total of 16M total sales. If sales are an indication of customer satisifaction and desire (they are to a degree... always exceptions...) the expansive and long play cycle of GTA smacks this right in the face.
Look, I like quick pick me up games. But I also like epic quest games. OVERALL, I would have to say FAR to many games are too short. That is one of the biggest reasons I hardly every buy a SP game. I feel the companies are ripping me off. $50 for 8hr game? I can see 20hrs of new movies in the theater for that.
"Rather than thinking 'we have a new console, let's make epic games', I want [developers] to make more unique products."
Ok, more unique games is good. But unique does not equal better. Hardly. Many of the best games ever are refinements of a genre where all the pieces just fit perfectly. There is a reason people like certain genres: because they are well designed and thought out. Many "unique" games are ill devised, have horrid replay, and leave one thirsty for a higher quality experience.
Miyamoto went on to slam the Xbox 360 and PS3 demos presented at E3: "Most of what you're seeing are not even the first projections of games," he said.
"They're just shiny computer graphics. They're things anyone using a computer can do."
And Zelda at E3 2004 was any different? Nope.
"What we want to do is different - and we're happy with the road we're taking. When you have a Revolution, you're not going to have the same experience as you would with the other home consoles."
Not to be too cynical, but people buy consoles because they like the video game experience. Now that is not to say Nintendo shaking things up is bad, but Nintendo is notorious for sending mixed messages. Online anyone? How about graphics?
What they really need to be saying is, "Our console will not only be an evolution of the gameplay experience that you will see on Sony and MS's machines, but we are taking the next step. We will be introducing a new experience, a REVOLUTIONARY experience, that neither of those consoles are designed to immitate. You will walk away from playing the Nintendo Revolution feeling more than just having played a game, but that and so much more. It is that much better."
Instead they alienate 130M customers who bought current gen consoles by saying, "Long games [=value in most consumer minds] are not good." And "We want you to buy our *game console* but you wont have a *game console experience*. It will be something different".
That is a big unknown and Nintendo has been unable to deliver the difference they have promised with the N64 and GCN. Nintendo needs to stop trying to be "only different" but "Similar, but also unique".
Btw, I have a world of respect of Miyamoto. This is a rough estimate (but very close): For every $2 I spend on gaming, $1 is on a Miyamoto product.
I also believe Miyamoto is one of the BEST interviews in the industry. Check the recent IGN ones. He is honest, insightful, and does not spout a lot of BS. He says what he thinks, and if he cannot talk about something he politely says he cannot talk about it. He is a true embasidor of gaming. Truly a gaming genius.
But a console cannot thrive on one type of game or genre--no matter how great those games are. Consoles need epic long games, quick pick me ups, and everything in between. They need complex games and simple games. They need games for guys, gals, moms, and kids.
Whoever does Nintendo PR for the last 10 years just needs to be fired. The Nintendo On mockup is better than anything they have done in PR in 10 years. It is sad that their fanbase has a vision and can articulate it better than Nintendo.
Sony, and especially MS, have put Nintendo into a corner. I keep hearing MS call Nintendo a "Niche player" and not in the same competition. And Nintendo has basically bowed out. Instead of saying, "We built this industry, PUNK, let us tell you how this game is played" they continue on this self destructive path.
It is sad to me because Nintendo has great IPs and even better products. And Nintendo IS RIGHT. But they are too extreme and they tend to take extreme positions in the media. "Games are not about graphics". Uhhh did you see the Killzone reaction? "Games are too long" Uhhh core gamers have been maoning forever how games have gotten shorter and how outside of MP games, most games have very little replay value.
Anyhow, I hope someone tells Nintendo that they really need to stop sending mixed messages. Do voice your concerns about the industry, but stop trying to drag it to a place it is not. Gamers want huge epic worlds with great graphics. Embrace it... and then show everyone else how it is done. ZOoT, Mario 64, MP, etc... are some fabulous games that help set the standards in their genres for graphics and huge worlds. Nintendo is certainly up to the task. So don't back down Nintendo!