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Deleted member 11852
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They just need to exceed the specifications of mid range GPUs of the time to allow generational shifts in software.
I largely agree with most of your post. In terms of generation shifts in software, when it comes to graphics that's been defined by Direct3D and OpenGL, and these too are slowing down. The suite of DirectX APIs launched 1995 then for every year until 2005 there were multiple released each year. Thereafter it began to slow. Yearly released 2006 to 2009, nothing in 2010, releases in 2011, 2012 and 2013. Nothing 2015, DirectX12 was released in 2015 and we've had nothing in 2016 or 2017.
Just like engineering, the progress of technology is beginning to slow and get disproportionately expensive. It'll continue to get better but at a slower rate unless an unpredictable breakthrough technology emerges. Fundamentally, technology is hitting a multitude of quantum walls, whether at the electron, molecular or thermal level.