Well for the sake of it I went back to MS site. Started at Xbox One S and click through to Xbox One X.
To me, it makes sense when they say True 4K, they've been redoing their marketing it would appear. I mean I get people are upset and offended by earlier interviews, but that is not what or how they market True 4K on their site.
To me they use the term as a method of debunking the idea that the console is upscaling from 1080p to 4K.
I dunno everyone is going to have to decide for themselves.
http://www.xbox.com/en-CA/xbox-one-s
If you ignore the shouldering to PlayStation in a few early interviews from last year the goal of true 4K really is to prove it can do it.
In fact as someone following 1X since the get go this was the common post I saw on Reddit and forums. That Scorpio didn't have enough power to do 4K. A great deal of hobbyist analysts everywhere, here as well, claimed there was no way it could do 4K at high or above settings.
So I'll leave it at that. The marketing message needed to address some things, and some poor interviews threw shade on 4Pro, which they should have avoided but decided to do anyway.
After they proved it could do native 4K gaming there was a quick pivot on forums about using CBR and dynamic that wasn't native and therefore not true 4K. No one knew what true 4K meant though. And thus here we are as a thread.
There's nothing wrong with CBR, temporal, and dynamic resolution, these are just different ways to get more out of the system with minor trade offs. And for the same reason we stopped using SSAA and switched out to FXAA and MSAA, these high efficiency techniques should be and will be used going forward.
I'm unsure if it makes sense to slay MS over the term true 4K, except if they imply that true 4K means native. No where did they ever commit to all games being 4K native.