Also from the same Eurogamer interview. I don't know how any of this is confusing or contradictory:
Devs will use the power however they want. We all know that. They'll run higher resolution with better graphics on Scorpio, but they'll come out and run on Xbox One in a way you'd expect them to now. So devs will target Xbox One as the min, make sure it runs well, and scale up, just like everyone has been saying they're going to do.
The previous quote, the way I'd interpret it is that you won't get the most out of Scorpio with a 1080p tv, and the games will all be available on Xbox One, so his recommendation is that if you want Xbox One, you can buy it now. Sure, some dev might come along and target 720p on Xbox One and 1080p with higher settings on Scorpio. That could happen. We all know Xbox One doesn't render every game at 1080p anyways, and devs can do whatever they want.
Is Phil being incredibly dishonest? No. Do you have to read what he's saying without reading it hyper-literally? Yes. He's trying to dumb it down and make the layman understand the Xbox One is not done and will still be a viable product going forward. Reading an interview start to finish usually helps.
In fact, somebody today will have an Xbox One, and when Scorpio comes out they will buy Scorpio and they will put Xbox One in a different room, and we're obviously going to make sure that as they move between rooms that they've got access to the same games.
The Scorpio games are obviously designed to take advantage of six teraflops and 4K. Your Xbox One, you were playing those today. You know what those look like and feel like. But there won't be Scorpio exclusive console games. Absolutely not.
But the specs you have released suggest the Scorpio is a monster, beyond what we understand of the PlayStation 4 Neo. Won't developers be so excited by the prospect, that they'll want to develop for the specs, and if so we're in a situation where they're thinking about, well, I have to actually make this work on Xbox One as well, and that's perhaps an issue for them?
Phil Spencer: Our biggest games out there ship on PC today, and the PC has this space of, right, you look at the big PC games that are coming out, they're going to support 4K, some of them will support 6K and crazy resolutions on PC and unlock framerates. What a developer's looking for is a real sweet spot of install base and users. We've got tens of millions of people who have Xbox Ones. Developers are gonna see that and, frankly, as the platform holder we're going to make sure games come out and support Xbox One.
Devs will use the power however they want. We all know that. They'll run higher resolution with better graphics on Scorpio, but they'll come out and run on Xbox One in a way you'd expect them to now. So devs will target Xbox One as the min, make sure it runs well, and scale up, just like everyone has been saying they're going to do.
The previous quote, the way I'd interpret it is that you won't get the most out of Scorpio with a 1080p tv, and the games will all be available on Xbox One, so his recommendation is that if you want Xbox One, you can buy it now. Sure, some dev might come along and target 720p on Xbox One and 1080p with higher settings on Scorpio. That could happen. We all know Xbox One doesn't render every game at 1080p anyways, and devs can do whatever they want.
Is Phil being incredibly dishonest? No. Do you have to read what he's saying without reading it hyper-literally? Yes. He's trying to dumb it down and make the layman understand the Xbox One is not done and will still be a viable product going forward. Reading an interview start to finish usually helps.