This new version is available at 60 FPS, but I can't really see much of a difference. Perhaps the trailers were made at 30FPS?
I can't wait to try out a game like that on my LG C9. Though with VRR I wonder if anyone will ever notice the difference between e.g. 90 and 120FPS.
I also wonder if motion blur gets disabled at 120FPS, since that's what makes more sense? Also, Temporal AntiAliasing / upsampling should make the game super crisp at that resolution, so even below 1440p I'm sure it'll look awesome.
There were very few indies in there. Codemasters, Paradox (Vampire Masquerade) and Bandai Namco aren't small, though I guess the later doesn't really try to make games with graphics above PS360 level anyway.
But with new and improved tools, these devs (AA if you will) should have been able to show
something that is at least a bit of a step up over the current generation, yet we saw nothing of the sort.
My guess is as long as they also have to support a 1.3TFLOPs console with 68GB/s main memory bandwidth, there's only so much they can do without practically having to develop the same game on two different engines.
I wonder if the thing about this being a single guy doing everything is true. It's not a guy doing the female protagonist's voice, right? He's doing all the sound and animation?
He's definitely not doing all the asset creation though, since
he (or they?) admitted to be stealing assets from chinese forums.
Everything about this studio looks super sketchy IMO.